mar 2nd trying to fix memory leaks
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@ -410,8 +410,9 @@ void RelaxRateAnalysis::cleanup()
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// image1.erase();??
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// image1.delete();??
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// detel image1 ??
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image1.clear();
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image2.clear();
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image3.clear();
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@ -56,6 +56,7 @@ void ShadowScapesAnalysis::setup(int camWidth, int camHeight)
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image3.clear();
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image4.clear();
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image5.clear();
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// images use for drawing the synthesized files to the screen ///
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image1.setUseTexture(false); // the non texture image that is needed to first load the image
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