6.7 KiB
Basics 101
👋 p5js Editor
🤔 How does code work/act?
Sketch: 0. Hello World
// Hello world!
// This is a comment
function setup() {
createCanvas(800, 800);
}
function draw() {
background("yellow");
print("Hello World"); // see the console below ↓
}
🤔 What kind of "Errors"?
Sketch: 1.0 Key Events
// Key Events!
function setup() {
createCanvas(800, 800);
}
function draw() {
background("yellow");
// Only when keyIsPressed?
print("Hello World");
}
// Reference: https://p5js.org/reference/
📚 Exercise
- Modify the sketch 1.0 so that "Hello World" is printed only when a key is pressed. To do so have a look at the p5js reference
Sketch: 1.1 Mouse Events
// Mouse Events!
function setup() {
createCanvas(800, 800);
}
function draw() {
background("yellow");
if(mouseIsPressed) {
print("Pressed: " + mouseX + " - " + mouseY) ; // see the console below ↓
}
}
// this is a special p5 function
function mouseMoved() {
print("Moved: " + mouseX + " - " + mouseY) ; // see the console below ↓
}
// Reference: https://p5js.org/reference/
📚 Exercises
-
Modify sketch 1.1 so that a circle is drawn on the canvas at the location where the mouse is located each time it moves. To do so have a look at [p5js reference](Reference: https://p5js.org/reference/).
-
What can you observe with the circle being drawn on the canvas? Can you modify the sketch so that a trace of the movement of the mouse stay on the canvas and erase itself when the mouse is pressed?
🤔 What are (x,y) coordinates (in p5js)?
Sketch: 1.2 Variables
// Variables!
var previous_mouseX_pressed = 0; // global "var" variable
var previous_mouseY_pressed = 0; // global "var" variable
function setup() {
createCanvas(800, 800);
}
function draw() {
// background("yellow");
if(mouseIsPressed) {
let current_mouseX_pressed = mouseX; // local "let" variable valid within "{" brackets "}"
let current_mouseY_pressed = mouseY; // local "let" variable valid within "{" brackets "}"
print("Pressed: " + current_mouseX_pressed + " - " + current_mouseY_pressed) ;
previous_mouseX_pressed = current_mouseX_pressed;
previous_mouseY_pressed = current_mouseY_pressed;
}
}
// this is a special p5 function
function mouseMoved() {
print("Moved: " + mouseX + " - " + mouseY) ; // see the console below ↓
}
// Reference: https://p5js.org/reference/
📚 Exercises
-
Modify sketch 1.2 so that a line is drawn between the location of the current mouse press and the previous location. To do so have a look at [p5js reference](Reference: https://p5js.org/reference/).
-
Modify the sketch further and try erasing what is drawn on the canvas each time a key is pressed.
Sketch: 1.3 Distance and Text
// Distance and Text!
var previous_mouseX_pressed = 0;
var previous_mouseY_pressed = 0;
var distance_previous_current = 0;
function setup() {
createCanvas(800, 800);
}
function draw() {
background("yellow");
distance_previous_current = dist(previous_mouseX_pressed, previous_mouseY_pressed, mouseX, mouseY); // calculate distance
circle(previous_mouseX_pressed, previous_mouseY_pressed, 5); // draw circle at the previous location
line(previous_mouseX_pressed, previous_mouseY_pressed, mouseX, mouseY); // draw line between previous and current
circle(mouseX, mouseY, 5); // draw circle at the current location
text(distance_previous_current, mouseX, mouseY); // write distance as text at the current location
if(mouseIsPressed) {
let current_mouseX_pressed = mouseX;
let current_mouseY_pressed = mouseY;
print("Pressed: " + current_mouseX_pressed + " - " + current_mouseY_pressed) ;
previous_mouseX_pressed = current_mouseX_pressed;
previous_mouseY_pressed = current_mouseY_pressed;
}
}
// Reference: https://p5js.org/reference/
📚 Exercise
- Modify sketch 1.3 so that:
- if the calculated distance between the previous and current mouse pressed locations is less than 300 then display "🍕" as text at the current mouse location and "PIZZA" at the previous location
- if the calculated distance between the previous and current mouse pressed locations is less than 600 then display "🍍" as text at the current mouse location and "ANANAS" at the previous location
- Otherwise display "😵💫" as text at the current mouse location and "WOOOOO" at the previous
🤔 What are conditional statements (i.e. if-statements)?
Here is the way to express if-statements:
if(conditionX) {
// if conditionX is true then
// execute this piece of code {} block
// then exit the if/else statement
} else if(conditionY) {
// if conditionX is false then
// if conditionY is true then
// execute this piece of code {} block
// then exit the if/else statement
} else if(conditionZ) {
// if conditionX and conditionY are false then
// if conditionZ is true then
// execute this piece of code {} block
// then exit the if/else statement
} else {
// if all of the above conditions are false then
// execute this piece of code {} block
// then exit the if/else statement
}
Ok, but what are "conditions" (i.e. conditionX, conditionY, conditionZ, etc.) then?