RefractiveIndex/src/RelaxRateAnalysis.cpp

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#include "RelaxRateAnalysis.h"
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#include "ofMain.h"
#include "Poco/Timer.h"
#include "Poco/Thread.h"
#include "RefractiveIndex.h"
using Poco::Timer;
using Poco::TimerCallback;
using Poco::Thread;
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 20
#define TRESHOLD 80
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#define MAXBLOBS 15
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const int algo_default = 1;
const int scale_default = 500;
const int draw_style_default = 3;
const int line_width_default = 0.5f;
const float point_size_default = 0.5f;
void RelaxRateAnalysis::setup(int camWidth, int camHeight)
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{
AbstractAnalysis::setup(camWidth, camHeight);
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_relaxrate", NUMBER_RUNS);
cout << "NUM_RUN RelaxRateAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_relaxrate", ACQUIRE_TIME);
cout << "ACQUIRE_TIME RelaxRateAnalysis " << acq_run_time << endl;
_treshold = RefractiveIndex::XML.getValue("config:relaxrate:treshold", TRESHOLD);
cout << "TRESHOLD RelaxRateAnalysis " << _treshold << endl;
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_maxblobs = RefractiveIndex::XML.getValue("config:relaxrate:maxblobs", MAXBLOBS);
cout << "MAXBLOBS RelaxRateAnalysis " << _maxblobs << endl;
//int acq_run_time = 20; // 20 seconds of acquiring per run
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DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files
// or 10 times per second = every 100 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
//create_dir_allocate_images();
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_run_cnt = 0;
_level = 0;
_flip = 1;
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_frame_cnt = 0;
c = 0;
_synth_save_cnt = 0;
int anim_time = 5; // 10 seconds
_anim_cnt_max = anim_time*ofGetFrameRate(); // e.g.: 30 frames per second = 150 frames
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_show_image = false;
_image_shown = false;
image1.clear();
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image2.clear();
// images use for drawing the synthesized files to the screen ///
image1.setUseTexture(false); // the non texture image that is needed to first load the image
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image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1
image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
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image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
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////---------
algo = RefractiveIndex::XML.getValue("config:algorithms:relaxrate:algo", algo_default);
scale = RefractiveIndex::XML.getValue("config:algorithms:relaxrate:scale", scale_default);
draw_style = RefractiveIndex::XML.getValue("config:algorithms:relaxrate:draw_style", draw_style_default);
line_width = RefractiveIndex::XML.getValue("config:algorithms:relaxrate:line_width", line_width_default);
point_size = RefractiveIndex::XML.getValue("config:algorithms:relaxrate:point_size", point_size_default);
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}
void RelaxRateAnalysis::acquire()
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{
Timer* save_timer;
TimerCallback<RelaxRateAnalysis> save_callback(*this, &RelaxRateAnalysis::save_cb);
_run_cnt++;
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0;
_RUN_DONE = false;
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create_dir_allocate_images();
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// RUN ROUTINE
//for(int i = 0; i < NUM_RUN; i++) {
//_run_cnt = i;
//cout << "RUN NUM = " << i;
save_timer = new Timer(0, DELTA_T_SAVE); // timing interval for saving files
save_timer->start(save_callback);
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while(!_RUN_DONE && _state != STATE_STOP)
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Thread::sleep(3);
save_timer->stop();
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}
void RelaxRateAnalysis::synthesise()
{
//cout << "IResponseAnalysis::saving synthesis...\n";
if(_state == STATE_STOP) return;
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_RUN_DONE = false;
// _saved_filenames_synthesis has processed all the files in the analysis images folder
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while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3);
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}
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void RelaxRateAnalysis::displayresults()
{
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for(float i=1;i<_saved_filenames_analysis.size();i++){
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if(_state == STATE_STOP) return;
//cout << "_saved_filenames_analysis[i] - " << _saved_filenames_synthesis[i] << endl;
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while(!_image_shown){
Thread::sleep(2);
//cout << "!_image_shown" << endl;
}
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_show_image = false;
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if(!image1.loadImage(_saved_filenames_analysis[i])){
//couldn't load image
cout << "didn't load image" << endl;
}
if(image1.loadImage(_saved_filenames_analysis[i])){
//cout << "_show_image = true;" << endl;
_show_image = true;
_image_shown = false;
}
}
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}
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// this runs at frame rate = 33 ms for 30 FPS
void RelaxRateAnalysis::draw()
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{
switch (_state) {
case STATE_ACQUIRING:
{
if (_frame_cnt < _frame_cnt_max)
{
float lightLevel=pow(_level,2);
ofSetColor(c, c, c);
ofRect(0, 0, ofGetWidth(), ofGetHeight());
c = ofMap(lightLevel, 0, pow(_frame_cnt_max/2,2), 0, 255);
if (_frame_cnt <= (_frame_cnt_max/2)) {
_level+=1;
} else {
_level-=1;
}
} else {
_RUN_DONE = true;
}
_frame_cnt++;
//cout << "_frame_cnt:" << _frame_cnt << endl;
break;
}
case STATE_SYNTHESISING:
{
// display animation of something while the synthesis in on-going...
//cout << "RelaxRateAnalysis = STATE_SYNTHESISING...\n";
// display animation of something while the synthesis in on-going...
ofEnableAlphaBlending();
ofSetRectMode(OF_RECTMODE_CENTER);
ofPushMatrix();
ofTranslate(ofGetWidth()/2, ofGetHeight()/2);
if(_anim_cnt < _anim_cnt_max){
ofColor aColour;
int rectSizeW = ofGetWidth()/4;
int rectSizeH = ofGetHeight()/4;
int _fade_in_frames = _anim_cnt_max/2;
int c_anim = 10;
int fade;
//ofRotate(ofMap(_anim_cnt/2.0, 0, _anim_cnt_max, 0, 360));
if (_anim_cnt < _fade_in_frames) {
//cout << "ShadowScapesAnalysis STATE_SYNTHESIZING = FADING IN ANIMATION...\n";
fade = ofMap(_anim_cnt, 0, _fade_in_frames, 0, 255);
for (int i=0; i <= 15; i++){
c_anim = 0+17*i;
aColour.set(c_anim, c_anim, c_anim, fade);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
if (_anim_cnt >= _fade_in_frames && _anim_cnt <= (_anim_cnt_max-_fade_in_frames)){
//cout << "ShadowScapesAnalysis STATE_SYNTHESIZING = MIDDLE OF ANIMATION...\n";
for (int i=0; i <= 15; i++){
c_anim = 255;
aColour.set(c_anim, c_anim, c_anim, 255);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
//cout << "_anim_cnt = " << _anim_cnt << endl;
if (_anim_cnt > (_anim_cnt_max-_fade_in_frames) && _anim_cnt <= _anim_cnt_max) {
//cout << "ShadowScapesAnalysis STATE_SYNTHESIZING = FADE OUT OF ANIMATION...\n";
//cout << "_anim_cnt = " << _anim_cnt-(_anim_cnt_max-_fade_in_frames) << endl;
fade = ofMap(_anim_cnt-(_anim_cnt_max-_fade_in_frames), 0, _fade_in_frames, 0, 255);
//cout << "fade down = " << fade << endl;
for (int i=0; i <= 15; i++){
c_anim = (17*i);
//cout << "c_anim = " << c_anim << endl;
aColour.set(c_anim, c_anim, c_anim, 255-fade);
ofSetColor(aColour);
ofRect(0, 0, rectSizeW+10*i, rectSizeH+10*i);
ofRect(0, 0, rectSizeW-10*i, rectSizeH-10*i);
}
}
_anim_cnt++;
} else {
_RUN_DONE = true;
_anim_cnt=0;
}
ofPopMatrix();
ofSetRectMode(OF_RECTMODE_CORNER);
ofDisableAlphaBlending();
break;
}
case STATE_DISPLAY_RESULTS:
{
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if (_frame_cnt > 2)
{
_image_shown = true;
_frame_cnt=0;
}
_frame_cnt++;
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ofEnableAlphaBlending();
glShadeModel(GL_SMOOTH);
glLineWidth(line_width);
glPointSize(point_size);
glEnable(GL_POINT_SMOOTH);
RefractiveIndex::cam.begin();
ofTranslate(tx, ty, tz);
ofRotateX(rx); ofRotateY(ry); ofRotateZ(rz);
glScalef(1.5, 1, 1);
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if (_show_image)
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image2.setFromPixels(image1.getPixels(), image1.width, image1.height, OF_IMAGE_COLOR);
image2.bind();
RefractiveIndex::_shader.begin();
RefractiveIndex::_shader.setUniform1i("algo", algo);
RefractiveIndex::_shader.setUniform1f("scale", scale);
RefractiveIndex::_shader.setUniform1i("tex0", 0);
switch (draw_style) {
case VERTS:
RefractiveIndex::_mesh_vbo.drawVertices();
break;
case WIRE:
RefractiveIndex::_mesh_vbo.drawWireframe();
break;
case FACE:
RefractiveIndex::_mesh_vbo.drawFaces();
break;
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}
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RefractiveIndex::_shader.end();
image2.unbind();
RefractiveIndex::cam.end();
//_RUN_DONE = true;
break;
}
default:
break;
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}
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}
// this runs at save_cb timer rate = DELTA_T_SAVE
void RelaxRateAnalysis::save_cb(Timer& timer)
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{
_save_cnt++;
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string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg";
saveImageAnalysis(file_name);
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}