54 Commits

Author SHA1 Message Date
Jamie Allen 7e7136fad0 post future everything commit 2012-05-19 18:43:54 +02:00
Jamie Allen 58fdce259f added a new version of camnoiseanalysis by Tom S 2012-05-13 21:06:31 +01:00
Jamie Allen 9a6c1c6a55 safety commit prior to leaving for manchester 2012-05-11 23:37:50 +02:00
Jamie Allen 35aa74f743 further commit with correct orientation / placement of the images for FCP 2012-05-11 20:25:57 +02:00
Jamie Allen 0dc006af44 fixes in preparation for Future Everything renders tonight 2012-05-11 17:15:24 +02:00
Jamie Allen 357573f81a added the meshcode to all analyses (just for consistency... see extended description
1) Live/interactive version of one or two of the algorithms. I'd vote
for IResponse, RelaxRate and ColorMulti as the ones to do live on the
laptop.  David is looking at this...

2) The frame skipping issue remains.  I looked at this while travelling
today, but couldn't figure it out.  We're still saving out meshes at
about half the rate of them being created.

3) The following three analyses do exactly the same thing currently,
and it would be good if they had something approaching a real analysis
happening.  Right now it's just a simple z-map in black and white with
some noise on top and lighting... kind of pretty but bit boring
currently:
	ShapeFromShadingAnalysis
	CamNoiseAnalysis
	ShadowScapesAnalysis
2012-05-09 21:11:16 +02:00
Jamie Allen 8872b60133 strobe is somewhere (done for now)... pushing so david can pick this up tonight
still working on shapefromshading so it looks neato
2012-05-09 19:34:37 +02:00
Jamie Allen da5da62160 diffnoise, strobe and relaxrate updates 2012-05-08 21:59:35 +02:00
Jamie Allen ec8d6f1296 colorsingle and colormulti are in interesting places -
* need to talk to tom about _mesh_size_multiplier and the camera
positionings
* still need to fix the file saving thing - we're getting very few
frames out for the number of frames in current (threading issue)
2012-05-08 01:11:31 +02:00
Jamie Allen 34f3cf6ffd safety commit - still working on colorsingle 2012-05-07 21:59:50 +02:00
Jamie Allen 1e5bb28b43 a few tweaks to the main draw loop
working on the colormulti and colorsingle outputs still
2012-05-07 01:08:59 +02:00
Jamie Allen e0e170b522 working on color single and color multi, some openCV implementations in both
still needs work
2012-05-06 22:47:06 +02:00
Tom Schofield 8b9c3eaebc added triangular mesh and scaling for z axis. 2012-05-04 16:48:17 +01:00
Tom Schofield a9c8a56850 now displays images after saving them out and also fixed maths booboo with analysis 2012-04-13 11:16:51 +01:00
Tom Schofield 706eb9354d just sorting out my gitignore file 2012-04-12 10:24:18 +01:00
Tom Schofield 21791b9769 added zmapper from inverse square law saves from main app draw() 2012-04-12 10:21:37 +01:00
dviid e29accb9ce fixed file ordering 2012-04-09 13:35:16 +02:00
dviid 7d7ec3606e mode <drawing, analysing> + drawing mode file chooser
make sure you add the config.refindx to your environment
2012-04-06 18:46:38 +02:00
Jamie Allen daec77d2be some memory leak fixes in RelaxRate
still have problem with image.allocation not letting go of memory
properly... and image.load(image.jpg);
2012-03-02 11:37:24 +00:00
Jamie Allen 6d0f6422bf mar 2nd trying to fix memory leaks 2012-03-02 10:27:45 +00:00
Jamie Allen 1728a128e4 trying to fix memory probs - blobs / images clearings 2012-03-02 01:31:21 +00:00
Jamie Allen e43b78cc5a Revert 884e55abd48d4efa0c6bfe06469e7b1abea51c14^..HEAD 2012-03-02 01:01:53 +00:00
dviid 884e55abd4 MAXBLOBS RelaxRate 2012-03-01 08:52:32 +01:00
dviid 46d02b4166 running app for edinburgh
Tom please test :-)
2012-03-01 07:31:59 +01:00
Jamie Allen a0483636ac Revert "Revert ebe29d2c8a6544abf5acd8d94be130ec02748f34^..HEAD"
This reverts commit b39f191936.
2012-03-01 00:30:40 +01:00
Jamie Allen b39f191936 Revert ebe29d2c8a6544abf5acd8d94be130ec02748f34^..HEAD 2012-03-01 00:21:14 +01:00
dviid 7d4f7ec18c fixed the zoom problem 2012-02-29 11:11:28 +01:00
dviid d31fd93932 merge tom's grayscale saving code 2012-02-29 10:58:59 +01:00
Jamie Allen ebe29d2c8a sorry - this is the actual possible windows fix... get this one TOM! 2012-02-27 20:28:33 +01:00
Jamie Allen 86769bfc5f possible Windows saving greyscale fix (convert to COLOR before saving) 2012-02-27 20:23:08 +01:00
Jamie Allen 1f23d167c2 converting cv images properly (thanks Tom) and possible fix for Windows saving of greyscale images
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);

cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
2012-02-27 20:08:54 +01:00
dviid 0d62dbd135 readme fixes 2012-02-27 19:43:19 +01:00
dviid c653d96c77 new readme with proper deps 2012-02-27 19:42:37 +01:00
dviid 5693046ad9 fix exit procedure 2012-02-27 19:39:57 +01:00
Jamie Allen 81f37f8274 just added some comments to our windows save-out issue... this has david's new RelaxRate code 2012-02-27 19:34:07 +01:00
dviid ff7d3b6476 relaxrate new contour synthesis
added a rficv folder where we can change ofxcv as needed
2012-02-27 19:26:21 +01:00
Jamie Allen 7b8dcd0940 commit prior to trying to revert to david's branches 2012-02-27 19:26:11 +01:00
Jamie Allen 476ab8cfd9 Revert "Revert "Revert 7da4b4b47a01c19f5059bea111c2edb7c2ddefd8^..HEAD""
This reverts commit f10aeefaef.
2012-02-27 19:17:18 +01:00
Jamie Allen f10aeefaef Revert "Revert 7da4b4b47a01c19f5059bea111c2edb7c2ddefd8^..HEAD"
This reverts commit cd49615cfc.
2012-02-27 18:50:12 +01:00
Jamie Allen cd49615cfc Revert 7da4b4b47a01c19f5059bea111c2edb7c2ddefd8^..HEAD 2012-02-27 18:47:40 +01:00
dviid 3b9bdde619 relaxrate new contour synthesis
added a rficv folder where we can change ofxcv as needed
2012-02-27 18:14:36 +01:00
dviid 25a423f4ea working on RelaxRate 2012-02-27 16:06:37 +01:00
Jamie Allen 7da4b4b47a #ifdef back in 2012-02-27 03:11:26 +01:00
Jamie Allen 7cd4da7341 cleaned up the windows code there were some mistakes
had to comment out the #ifdef TARGET_OSX   for a bit to see that there
were some windows errors - think i got all of them... have a look Tom
2012-02-27 03:06:40 +01:00
Jamie Allen 5d48d6ef6a small fix - analysis and synthesis were writing to the same folder - better now 2012-02-27 02:46:18 +01:00
Jamie Allen 7a7614d02d put in image.clear() and ofCvImage.clear() statements before allocation and after use of these
trying to solve windows (mostly) crash, which seems to stem from
"OF_WARNING: in allocate, reallocating a ofxCvImage" - hopefully this
is the one!
2012-02-27 02:41:25 +01:00
Jamie Allen 38ec4da627 ALLOCATING the saved images
* moved the synthesis saving to an abstract function called
saveImageSynthesis()
* allocating the images we're saving out in a renamed
create_dir_allocate_images()
* MAKE SURE TO PUT THE CONFIG FILE IN /data/
2012-02-26 19:12:34 +01:00
Jamie Allen 8fe367b47b RUN_NUM and analysis_time for each analysis now set in the config file 2012-02-26 18:01:30 +01:00
Jamie Allen c8de799215 added config file to the repo - this needs to go in /data/ folder 2012-02-26 17:33:59 +01:00
Jamie Allen 60e51a84f2 this code has consolidated save function in abstract analysis - un-commented the analyses so they all run - 2012-02-26 16:58:18 +01:00
dviid 44c900e060 moved save functionality to AbstractAnalysis 2012-02-26 15:28:27 +01:00
Jamie Allen 51c0098d27 windows compatibility for saving images
* the save functions for image should work on both windows and osx now
(although we might want to move the creation of these images outside
the thread later)
* params for each analysis timing in the XML config
* minor warning / bug fixes in AbstractAnalysis.cpp and
RefractiveIndex.cpp
* cleaned up the use of OF_IMAGE_COLOR/OF_IMAGE_GRAYSCALE in all
analysis classes
2012-02-23 01:22:14 +00:00
Jamie Allen 5564329916 NUM_RUN now set using XML config 2012-02-22 20:48:24 +01:00
Jamie Allen 245d67cf8f the NUM_RUN is now set using the xml config.refindx in each class 2012-02-22 19:41:16 +01:00
27 changed files with 5834 additions and 657 deletions
+6
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@@ -1,2 +1,8 @@
src/.DS_Store src/.DS_Store
.DS_Store
Project.xcconfig
bin/
openFrameworks-Info.plist
opencvExample.xcodeproj/
config.refindx
+3 -3
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@@ -1,10 +1,10 @@
WARNING: WORK IN PROGRESS... WARNING: WORK IN PROGRESS...
configuring OpenFrameworks configuring OpenFrameworks under Xcode
----------------- ---------------------------------------
these files are configured according to OpenFrameworks addons - http://ofxaddons.com/howto these files are configured according to OpenFrameworks addons - http://ofxaddons.com/howto
(1) drag-drop "ReflectiveIndex" folder into your OpenFrameworks project (1) drag-drop "ReflectiveIndex" folder into your OpenFrameworks project
(2) Install depedencies: {ofxDirList, ofxControlPanel, ofxXmlSettings}; (2) Install depedencies: {ofxXmlSettings, ofxOpenCV, ofxFileHelper};
(3) Press Play! (3) Press Play!
+142 -38
View File
@@ -15,11 +15,11 @@
#include "ofxXmlSettings.h" #include "ofxXmlSettings.h"
#define CAMERA_ID 1 #define CAMERA_ID 0
#define CAMERA_ACQU_WIDTH 640 #define CAMERA_ACQU_WIDTH 640
#define CAMERA_ACQU_HEIGHT 480 #define CAMERA_ACQU_HEIGHT 480
#define LOCATION "MIDDLESBOROUGH" #define LOCATION "MANCHESTER"
#define ISTATE_UNDEF 0xEEEE #define ISTATE_UNDEF 0xEEEE
#define ISTATE_START 0xAAAA #define ISTATE_START 0xAAAA
@@ -27,8 +27,10 @@
#define ISTATE_TRANSITION 0xCCCC #define ISTATE_TRANSITION 0xCCCC
#define ISTATE_END 0xDDDD #define ISTATE_END 0xDDDD
int _state = ISTATE_UNDEF; int _state = ISTATE_UNDEF;
int RefractiveIndex::_mode;
ofPixels RefractiveIndex::_pixels; ofPixels RefractiveIndex::_pixels;
ofVideoGrabber RefractiveIndex::_vidGrabber; ofVideoGrabber RefractiveIndex::_vidGrabber;
int RefractiveIndex::_vid_w, RefractiveIndex::_vid_h, RefractiveIndex::_vid_id; int RefractiveIndex::_vid_w, RefractiveIndex::_vid_h, RefractiveIndex::_vid_id;
@@ -36,10 +38,14 @@ bool RefractiveIndex::_vid_stream_open;
bool RefractiveIndex::_vid_toggle_on; bool RefractiveIndex::_vid_toggle_on;
string RefractiveIndex::_location; string RefractiveIndex::_location;
ofxXmlSettings XML; ofxXmlSettings RefractiveIndex::XML;
void RefractiveIndex::setup() void RefractiveIndex::setup()
{ {
camDist=1000;
ofBackground(0, 0, 0);
ofSetBackgroundAuto(false);
bool save_config = false; bool save_config = false;
cout << "Loading configuration..." << endl; cout << "Loading configuration..." << endl;
@@ -49,9 +55,15 @@ void RefractiveIndex::setup()
} else { } else {
XML.loadFile("config.refindx"); XML.loadFile("config.refindx");
} }
// <mode>
string m = XML.getValue("config:mode", "analysing");
_mode = (m == "analysing" ? MODE_ANALYSING : (m == "drawing" ? MODE_DRAWING : MODE_ANALYSING));
// <camera> // <camera>
_vid_id = XML.getValue("config:camera:id", CAMERA_ID); _vid_id = XML.getValue("config:camera:id", CAMERA_ID);
cout << "_vid_id: " << _vid_id << endl;
_vid_w = XML.getValue("config:camera:width", CAMERA_ACQU_WIDTH); _vid_w = XML.getValue("config:camera:width", CAMERA_ACQU_WIDTH);
_vid_h = XML.getValue("config:camera:height", CAMERA_ACQU_HEIGHT); _vid_h = XML.getValue("config:camera:height", CAMERA_ACQU_HEIGHT);
@@ -80,8 +92,10 @@ void RefractiveIndex::setup()
cout << "* cam width = " << _vid_w << endl; cout << "* cam width = " << _vid_w << endl;
cout << "* cam height = " << _vid_h << endl; cout << "* cam height = " << _vid_h << endl;
_vid_stream_open = false; if(_mode == MODE_ANALYSING) {
setup_camera(); _vid_stream_open = false;
setup_camera();
}
cout << "RRRRRREADY!" << endl; cout << "RRRRRREADY!" << endl;
@@ -91,43 +105,41 @@ void RefractiveIndex::setup()
//void ofPixels::allocate(int w, int h, ofImageType type) //void ofPixels::allocate(int w, int h, ofImageType type)
_pixels.allocate(_vid_w, _vid_h, OF_IMAGE_COLOR); _pixels.allocate(_vid_w, _vid_h, OF_IMAGE_COLOR);
//TODO: whichever one of these is first - it always runs twice ? //TODO: whichever one of these is first - it always runs twice ?
_analysisVector.push_back(new ShadowScapesAnalysis(V)); _analysisVector.push_back(new ShadowScapesAnalysis(V)); //1
_analysisVector.push_back(new ShadowScapesAnalysis(H)); _analysisVector.push_back(new ShadowScapesAnalysis(H)); //2
_analysisVector.push_back(new ShadowScapesAnalysis(D)); _analysisVector.push_back(new ShadowScapesAnalysis(D)); //3
_analysisVector.push_back(new RelaxRateAnalysis()); //4
_analysisVector.push_back(new IResponseAnalysis()); //5
_analysisVector.push_back(new RelaxRateAnalysis()); _analysisVector.push_back(new ShapeFromShadingAnalysis()); //6
_analysisVector.push_back(new IResponseAnalysis()); _analysisVector.push_back(new StrobeAnalysis()); //7
_analysisVector.push_back(new ShapeFromShadingAnalysis()); _analysisVector.push_back(new CamNoiseAnalysis()); //8
_analysisVector.push_back(new StrobeAnalysis()); _analysisVector.push_back(new ColorSingleAnalysis()); //9
_analysisVector.push_back(new CamNoiseAnalysis()); _analysisVector.push_back(new ColorMultiAnalysis()); //0
_analysisVector.push_back(new ColorSingleAnalysis()); _analysisVector.push_back(new DiffNoiseAnalysis()); //Q
_analysisVector.push_back(new ColorMultiAnalysis());
_analysisVector.push_back(new DiffNoiseAnalysis());
//_currentAnalysisIndx = 0; //_currentAnalysisIndx = 0;
//_currentAnalysis = _analysisVector.at(_currentAnalysisIndx++); //_currentAnalysis = _analysisVector.at(_currentAnalysisIndx++);
//_state = ISTATE_START; //_state = ISTATE_START;
_currentAnalysis = NULL; _currentAnalysis = NULL;
_state = ISTATE_UNDEF; _state = ISTATE_UNDEF;
} }
void RefractiveIndex::analysis_cb(string & analysis) void RefractiveIndex::analysis_cb(string & analysis)
{ {
assert(analysis == _currentAnalysis->_name); assert(analysis == _currentAnalysis->_name);
_state = ISTATE_STOP; _state = ISTATE_STOP;
} }
@@ -137,6 +149,17 @@ void RefractiveIndex::start_analysis()
_analysisAdapator = new AnalysisAdaptor(_currentAnalysis); _analysisAdapator = new AnalysisAdaptor(_currentAnalysis);
_currentAnalysis->setup(_vid_w, _vid_h); _currentAnalysis->setup(_vid_w, _vid_h);
_analysisAdapator->start(); _analysisAdapator->start();
//allocate fbo for HD
fbo.allocate(1920,1080);
// fbo.allocate( _currentAnalysis->_mesh_size_multiplier *_vid_w,_currentAnalysis->_mesh_size_multiplier * _vid_h);
//camera.setPosition((fbo.getWidth()/2), fbo.getHeight()/2,_currentAnalysis->_mesh_size_multiplier *500);
camera.setPosition(0, (fbo.getHeight()/2)+150, _currentAnalysis->_mesh_size_multiplier*500);
camera.setFov(65.0);
camera.setOrientation(ofVec3f(-2,0,0));
_meshRotation=0;
} }
void RefractiveIndex::stop_analysis() void RefractiveIndex::stop_analysis()
@@ -170,10 +193,14 @@ void RefractiveIndex::state_analysis()
break; break;
case ISTATE_STOP: case ISTATE_STOP:
stop_analysis(); // blocking stop_analysis(); // blocking
_state = ISTATE_TRANSITION; if(_mode == MODE_DRAWING)
_state = ISTATE_UNDEF;
else
_state = ISTATE_TRANSITION;
break; break;
case ISTATE_END: case ISTATE_END:
stop_camera(); if(_mode == MODE_ANALYSING)
stop_camera();
::exit(1); ::exit(1);
break; break;
case ISTATE_UNDEF: case ISTATE_UNDEF:
@@ -190,33 +217,67 @@ void RefractiveIndex::update()
void RefractiveIndex::draw() void RefractiveIndex::draw()
{ {
// refractive mauve // refractive mauve - this doesn't work... looks weird in various places.
//ofBackground(113, 110, 136); //ofBackground(113, 110, 136);
// black // black
ofBackground(0, 0, 0); ofBackground(0, 0, 0);
//TODO: Needs to return to a black screen - not to exit... if(_currentAnalysis){
// i.e.: operational sequence
// 1) starts in a black screen
// 2) we 'start' with keypress "s" the entire set of analyses
// 3) at any point we need to be able to restart / stop-return-to-black / trigger each analysis individually
// 4) should end in black screen as well
// 5) final kill button
//ofRect(0,0,ofGetWidth(), ofGetHeight());
if(_currentAnalysis)
_currentAnalysis->draw(); _currentAnalysis->draw();
if(_currentAnalysis->meshIsComplete){
fbo.begin();
ofClear(0,0,0);
glShadeModel(GL_SMOOTH);
camera.begin();
//this is a hack, I don't know how to colour the fbo with black pixels so I'm drawing a massive black rectangle in the background
/*
ofPushMatrix();
ofTranslate(0, 0,-500);
ofSetColor(0, 0, 0);
ofRect(-fbo.getWidth(), -fbo.getHeight(), fbo.getWidth()*3, fbo.getHeight()*3);
ofPopMatrix();
ofSetColor(255);
*/
//float xDiff= (fbo.getWidth()- 1.55*(_currentAnalysis->_mesh_size_multiplier * _vid_w))/2;
float xDiff= (fbo.getWidth()- 1.33333*(_currentAnalysis->_mesh_size_multiplier * _vid_w))/2;
float yDiff= (fbo.getHeight()-(_currentAnalysis->_mesh_size_multiplier * _vid_h))/2;
ofTranslate(xDiff,yDiff,-_currentAnalysis->zPlaneAverage );
//ofScale(1.33333,1.0,1.0);
//_currentAnalysis->aMesh.drawVertices(); // TODO: tom - why do you have the vertices drawing here?
_currentAnalysis->aMesh.drawFaces();
_currentAnalysis->aMesh.draw();
camera.end();
fbo.end();
ofPixels pixels;
fbo.readToPixels(pixels);
ofSaveImage(pixels,_currentAnalysis->meshFileName, OF_IMAGE_QUALITY_BEST);
//saving jpgs doesn't work - pngs only!
// PNG is fine - better for Final Cut anyway!
ofDisableBlendMode() ;
}
}
} }
void RefractiveIndex::setup_camera() void RefractiveIndex::setup_camera()
{ {
stop_camera(); stop_camera();
// THIS IS LOADED IN FROM THE XML FILE SETTINGS
_vidGrabber.setDeviceID(_vid_id); _vidGrabber.setDeviceID(_vid_id);
_vidGrabber.listDevices(); _vidGrabber.listDevices();
if(!_vidGrabber.initGrabber(_vid_w, _vid_h)) { if(!_vidGrabber.initGrabber(_vid_w, _vid_h)) {
ofLog(OF_LOG_ERROR) << "RefractiveIndex::setup_camera - could not initialise grabber"; ofLog(OF_LOG_ERROR) << "RefractiveIndex::setup_camera - could not initialise grabber";
@@ -357,10 +418,53 @@ void RefractiveIndex::keyPressed (int key)
_state = ISTATE_TRANSITION; _state = ISTATE_TRANSITION;
} }
/*
TO DO: add a file dialog so we can save images to another hard drive...
e.g.: http://dev.openframeworks.cc/pipermail/of-dev-openframeworks.cc/2011-April/003125.html
>> case 's':
>> doSave ^= true;
>> doLoad = false;
>> if(doSave) {
>> ofFileDialogResult r = ofSystemLoadDialog("Select path to save to", true);
>> if(r.bSuccess) {
>> saveCounter = 0;
>> savePath = r.getPath();
>> ofDirectory::createDirectory(savePath + "/color/");
>> ofDirectory::createDirectory(savePath + "/depth/");
>> printf("SAVE %s %s\n", r.getPath().c_str(), r.getName().c_str());
>> } else {
>> doSave = false;
>> }
>>
>> }
>> break;
>>
>> case 'l':
>> doLoad ^= true;
>> doSave = false;
>> if(doLoad) {
>> ofFileDialogResult r = ofSystemLoadDialog("Select path to load from", true);
>> if(r.bSuccess) {
>> loadCounter = 0;
>> loadPath = r.getPath();
>> ofDirectory dir;
>> loadMaxFiles = MAX(dir.listDir(loadPath + "/color"), dir.listDir(loadPath + "/depth"));
>> printf("LOAD %i %s %s\n", loadMaxFiles, r.getPath().c_str(), r.getName().c_str());
>> } else {
>> doLoad = false;
>> }
>>
>> }
>> break;
*/
} }
void RefractiveIndex::exit() void RefractiveIndex::exit()
{ {
if(_currentAnalysis)
_analysisAdapator->stop();
stop_camera(); stop_camera();
} }
+16 -1
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@@ -9,6 +9,12 @@
#include "AnalysisAdaptor.h" #include "AnalysisAdaptor.h"
#include "ofxOpenCv.h" #include "ofxOpenCv.h"
#include "ofxXmlSettings.h"
#include "ofxOpenCv.h"
#define MODE_DRAWING 0xEEFF
#define MODE_ANALYSING 0xFFEE
class RefractiveIndex : public ofBaseApp class RefractiveIndex : public ofBaseApp
{ {
@@ -50,10 +56,15 @@ protected:
AnalysisAdaptor* _analysisAdapator; AnalysisAdaptor* _analysisAdapator;
vector<AbstractAnalysis*> _analysisVector; vector<AbstractAnalysis*> _analysisVector;
float _meshRotation;
float camDist;
ofEasyCam cam;
public: public:
// acquisition // acquisition
static ofPixels _pixels; static ofPixels _pixels;
static ofVideoGrabber _vidGrabber; static ofVideoGrabber _vidGrabber;
static int _mode;
vector<string> videoSourceList; vector<string> videoSourceList;
static int _vid_w, _vid_h, _vid_id; static int _vid_w, _vid_h, _vid_id;
static bool _vid_stream_open; static bool _vid_stream_open;
@@ -61,5 +72,9 @@ public:
// this should be in xml // this should be in xml
static string _location; static string _location;
static ofxXmlSettings XML; // made this static so we can access RUN_NUM in the analyses
ofCamera camera;
ofPixels keepOnScreen;
ofFbo fbo;
}; };
+2 -2
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@@ -1,8 +1,8 @@
#include "ofAppGlutWindow.h" #include "ofAppGlutWindow.h"
#include "RefractiveIndex.h" #include "RefractiveIndex.h"
#define SCREEN_WIDTH 800 #define SCREEN_WIDTH 1280
#define SCREEN_HEIGHT 600 #define SCREEN_HEIGHT 800
int main() { int main() {
+196 -16
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@@ -3,30 +3,79 @@
#include "AbstractAnalysis.h" #include "AbstractAnalysis.h"
#include "RefractiveIndex.h" #include "RefractiveIndex.h"
#include "ofxFileHelper.h" #include "ofxFileHelper.h"
#include "ofSystemUtils.h"
void AbstractAnalysis::setup(int camWidth, int camHeight) {
meshIsComplete=false;
imageForContourAvailable=false;
_cam_w = camWidth; _cam_h = camHeight;
if(RefractiveIndex::_mode == MODE_DRAWING) {
ofFileDialogResult r = ofSystemLoadDialog("choooose da folda", true);
if(!r.bSuccess) {
ofSystemAlertDialog("OOOOPS.... ERROR...");
return;
}
_whole_file_path_analysis = r.filePath;
_whole_file_path_synthesis = r.filePath + "/darwings";
}
}
// this is the main threaded loop for a given analysis // this is the main threaded loop for a given analysis
void AbstractAnalysis::do_synthesize() { void AbstractAnalysis::do_synthesize() {
for(int i = 0; i < NUM_RUN; i++) { switch(RefractiveIndex::_mode)
{
cout << "i NUM_RUN" << i << endl; case MODE_ANALYSING:
{
for(int i = 0; i < NUM_RUN; i++) {
_saved_filenames_analysis.clear(); cout << "NUM_RUN: " << i << endl;
_state = STATE_ACQUIRING;
acquire(); _saved_filenames_analysis.clear();
if(_state == STATE_STOP) goto exit; _saved_filenames_synthesis.clear();
_state = STATE_SYNTHESISING;
synthesise(); _state = STATE_ACQUIRING;
if(_state == STATE_STOP) goto exit; acquire();
_state = STATE_DISPLAY_RESULTS; if(_state == STATE_STOP) goto exit;
displayresults(); _state = STATE_SYNTHESISING;
synthesise();
if(_state == STATE_STOP) goto exit;
_state = STATE_DISPLAY_RESULTS;
displayresults();
cleanup();
}
}
case MODE_DRAWING:
{
ofxFileHelper fileHelperDrawing;
if(!fileHelperDrawing.doesDirectoryExist(_whole_file_path_synthesis)){
fileHelperDrawing.makeDirectory(_whole_file_path_synthesis);
}
read_dir_create_list(_whole_file_path_analysis);
_state = STATE_SYNTHESISING;
synthesise();
if(_state == STATE_STOP) goto exit;
_state = STATE_DISPLAY_RESULTS;
displayresults();
cleanup();
}
} }
exit: exit:
ofNotifyEvent(_synthesize_cb, _name); cleanup();
ofNotifyEvent(_synthesize_cb, _name);
} }
void AbstractAnalysis::create_dir() void AbstractAnalysis::create_dir_allocate_images()
{ {
// HERE IS WHERE WE SETUP THE DIRECTORY FOR ALL THE SAVED IMAGES // HERE IS WHERE WE SETUP THE DIRECTORY FOR ALL THE SAVED IMAGES
@@ -57,21 +106,152 @@ void AbstractAnalysis::create_dir()
//cout << "_whole_file_path_analysis = " << _whole_file_path_analysis << endl; //cout << "_whole_file_path_analysis = " << _whole_file_path_analysis << endl;
if(!fileHelperAnalysis.doesDirectoryExist(_whole_file_path_analysis)){ if(!fileHelperAnalysis.doesDirectoryExist(_whole_file_path_analysis)){
if(!fileHelperAnalysis.doesDirectoryExist(ANALYSIS_PATH))
fileHelperAnalysis.makeDirectory(ANALYSIS_PATH); fileHelperAnalysis.makeDirectory(ANALYSIS_PATH);
if(!fileHelperAnalysis.doesDirectoryExist(ANALYSIS_PATH+RefractiveIndex::_location))
fileHelperAnalysis.makeDirectory(ANALYSIS_PATH+RefractiveIndex::_location); fileHelperAnalysis.makeDirectory(ANALYSIS_PATH+RefractiveIndex::_location);
if(!fileHelperAnalysis.doesDirectoryExist(ANALYSIS_PATH+RefractiveIndex::_location+"/"+_name))
fileHelperAnalysis.makeDirectory(ANALYSIS_PATH+RefractiveIndex::_location+"/"+_name); fileHelperAnalysis.makeDirectory(ANALYSIS_PATH+RefractiveIndex::_location+"/"+_name);
if(!fileHelperAnalysis.doesDirectoryExist(ANALYSIS_PATH+RefractiveIndex::_location+"/"+_name+"/"+replaceTime))
fileHelperAnalysis.makeDirectory(ANALYSIS_PATH+RefractiveIndex::_location+"/"+_name+"/"+replaceTime); fileHelperAnalysis.makeDirectory(ANALYSIS_PATH+RefractiveIndex::_location+"/"+_name+"/"+replaceTime);
} }
_whole_file_path_synthesis = SYNTHESIS_PATH + RefractiveIndex::_location + "/" + _name + "/"+replaceTime; _whole_file_path_synthesis = SYNTHESIS_PATH + RefractiveIndex::_location + "/" + _name + "/"+replaceTime;
if(!fileHelperSynthesis.doesDirectoryExist(_whole_file_path_synthesis)){ if(!fileHelperSynthesis.doesDirectoryExist(_whole_file_path_synthesis)){
if(!fileHelperAnalysis.doesDirectoryExist(SYNTHESIS_PATH))
fileHelperSynthesis.makeDirectory(SYNTHESIS_PATH); fileHelperSynthesis.makeDirectory(SYNTHESIS_PATH);
if(!fileHelperAnalysis.doesDirectoryExist(SYNTHESIS_PATH+RefractiveIndex::_location))
fileHelperSynthesis.makeDirectory(SYNTHESIS_PATH+RefractiveIndex::_location); fileHelperSynthesis.makeDirectory(SYNTHESIS_PATH+RefractiveIndex::_location);
if(!fileHelperAnalysis.doesDirectoryExist(SYNTHESIS_PATH+RefractiveIndex::_location+"/"+_name))
fileHelperSynthesis.makeDirectory(SYNTHESIS_PATH+RefractiveIndex::_location+"/"+_name); fileHelperSynthesis.makeDirectory(SYNTHESIS_PATH+RefractiveIndex::_location+"/"+_name);
if(!fileHelperAnalysis.doesDirectoryExist(SYNTHESIS_PATH+RefractiveIndex::_location+"/"+_name+"/"+replaceTime))
fileHelperSynthesis.makeDirectory(SYNTHESIS_PATH+RefractiveIndex::_location+"/"+_name+"/"+replaceTime); fileHelperSynthesis.makeDirectory(SYNTHESIS_PATH+RefractiveIndex::_location+"/"+_name+"/"+replaceTime);
} }
//////////////////////////////END DIRECTORY CREATION //////////////////////////////////////////////////
//////////////////////////////END DIRECTORY CREATION //////////////////////////////////////////////////
//////////////////////////////ALLOCATE IMAGES //////////////////////////////////////////////////
myColorImage1.clear();
myColorImage1.setUseTexture(false);
myColorImage1.allocate(RefractiveIndex::_vid_w, RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
myColorImage2.clear();
myColorImage2.setUseTexture(false);
myColorImage2.allocate(RefractiveIndex::_vid_w, RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
myGrayImage1.clear();
myGrayImage1.setUseTexture(false);
myGrayImage1.allocate(RefractiveIndex::_vid_w, RefractiveIndex::_vid_h, OF_IMAGE_GRAYSCALE);
//////////////////////////////END ALLOCATE IMAGES //////////////////////////////////////////////////
} }
bool cmp_file(string f0, string f1)
{
int v0 = atoi(f0.substr(0, f0.find("_")).c_str());
int v1 = atoi(f1.substr(0, f1.find("_")).c_str());
return v0 < v1;
}
void AbstractAnalysis::read_dir_create_list(string folder_path)
{
File dir(folder_path);
if(dir.exists() && dir.isDirectory()) {
vector<string> list;
dir.list(list);
std::sort(list.begin(), list.end(), cmp_file);
for(int i = 0; i < list.size(); i++) {
string filepath = folder_path + "/" + list[i];
_saved_filenames_analysis.push_back(filepath);
cout << list[i] << endl;
}
}
}
void AbstractAnalysis::saveImageAnalysis(string filename)
{
RefractiveIndex::_vidGrabber.grabFrame(); // get a new frame from the camera
if (RefractiveIndex::_vidGrabber.isFrameNew())
{
RefractiveIndex::_pixels = RefractiveIndex::_vidGrabber.getPixelsRef(); //get ofPixels from the camera
} else {
return;
}
#ifdef TARGET_OSX
ofSaveImage(RefractiveIndex::_pixels, _whole_file_path_analysis+"/"+filename, OF_IMAGE_QUALITY_BEST);
#elif defined(TARGET_WIN32)
//<---- NEW SAVING - seems to fix WINDOWS saving out BLACK FRAMES PROBLEM ---->
unsigned char * somePixels;
ofPixels appPix = RefractiveIndex::_pixels;
somePixels = appPix.getPixels();
myColorImage1.setUseTexture(false);
myColorImage1.setFromPixels(somePixels,appPix.getWidth(),appPix.getHeight(), OF_IMAGE_COLOR);
myColorImage1.saveImage(ofToDataPath("")+ _whole_file_path_analysis+"/"+filename);
myColorImage1.clear();
#endif
_saved_filenames_analysis.push_back(_whole_file_path_analysis+"/"+filename);
}
void AbstractAnalysis::saveImageSynthesis(string filename, ofxCvImage* newPixels, ofImageType newType)
{
#ifdef TARGET_OSX
ofSaveImage(newPixels->getPixelsRef(), _whole_file_path_synthesis+"/"+filename, OF_IMAGE_QUALITY_BEST);
#elif defined(TARGET_WIN32)
if (newType == OF_IMAGE_COLOR){
myColorImage2.setUseTexture(false);
myColorImage2.setFromPixels(newPixels->getPixels(), newPixels->getWidth(), newPixels->getHeight(), OF_IMAGE_COLOR);
myColorImage2.saveImage(_whole_file_path_synthesis+"/"+filename);
}
if (newType == OF_IMAGE_GRAYSCALE){
myGrayImage1.setUseTexture(false);
// THIS IS HOW YOU HAVE TO SAVE OUT THE GREYSCALE IMAGES on WINDOWS FOR SOME REASON --> i.e.: as an OF_IMAGE_COLOR
// But they don't save properly - they're spatially translated and generally f'd up
myGrayImage1.setFromPixels(newPixels->getPixels(), newPixels->getWidth(), newPixels->getHeight(), OF_IMAGE_COLOR);
myGrayImage1.setImageType(OF_IMAGE_COLOR);
myGrayImage1.saveImage(_whole_file_path_synthesis+"/"+filename);
//myGrayImage1.clear();
}
#endif
_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+filename);
}
+36 -4
View File
@@ -7,6 +7,7 @@
#include "ofMain.h" #include "ofMain.h"
#include "ofEvents.h" #include "ofEvents.h"
#include "ofxOpenCv.h"
#include <string> #include <string>
#define ANALYSIS_PATH "analysis/" #define ANALYSIS_PATH "analysis/"
@@ -24,7 +25,7 @@ public:
virtual ~AbstractAnalysis(){;} virtual ~AbstractAnalysis(){;}
// generic function to set up the camera // generic function to set up the camera
virtual void setup(int camWidth, int camHeight){_cam_w = camWidth; _cam_h = camHeight;} virtual void setup(int camWidth, int camHeight);
// this is the main threaded loop for a given analysis // this is the main threaded loop for a given analysis
void do_synthesize(); void do_synthesize();
@@ -34,7 +35,12 @@ public:
protected: protected:
virtual void create_dir(); virtual void create_dir_allocate_images();
virtual void read_dir_create_list(string folder_path);
virtual void saveImageAnalysis(string filename);
virtual void saveImageSynthesis(string filename, ofxCvImage* newPixels, ofImageType newType);
// acquire images - all the children (see - do_synthesize) // acquire images - all the children (see - do_synthesize)
virtual void acquire() = 0; virtual void acquire() = 0;
@@ -44,13 +50,35 @@ protected:
// display the results from disk // display the results from disk
virtual void displayresults() = 0; virtual void displayresults() = 0;
// display the results from disk
virtual void cleanup() {;}
public: public:
string _name; string _name;
string _draw_directory;
// event // event
ofEvent<string> _synthesize_cb; ofEvent<string> _synthesize_cb;
bool meshIsComplete;
bool imageForContourAvailable;
ofMesh aMesh;
ofLight light;
ofLight lightStatic;
string meshFileName;
//difference between our image size and the size of the fbo
float widthScaleFactor;
float heightScaleFactor;
ofImage contourImage;
ofPixels meshPix;
ofPixels publicColorImage;
float zPlaneAverage;
//added Tom 1/5/12 defines the stretch we make to the mesh to make it fit HD proportions
float _mesh_size_multiplier;
protected: protected:
int _cam_w, _cam_h; int _cam_w, _cam_h;
string _whole_file_path_analysis, _whole_file_path_synthesis; string _whole_file_path_analysis, _whole_file_path_synthesis;
@@ -59,6 +87,10 @@ protected:
int _state; int _state;
ofImage myColorImage1;
ofImage myColorImage2;
ofImage myGrayImage1;
//int _run_cnt; //int _run_cnt;
float DELTA_T_SAVE; float DELTA_T_SAVE;
+824 -128
View File
File diff suppressed because it is too large Load Diff
+26
View File
@@ -60,4 +60,30 @@ protected:
ofxCvGrayscaleImage cvGrayImage4; ofxCvGrayscaleImage cvGrayImage4;
ofxCvContourFinder cvContourFinder1; ofxCvContourFinder cvContourFinder1;
//mesh making function
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
//depth map function
vector<float> _returnDepthsAtEachPixel(ofImage &image1, vector<float> averageDepths, ofImage &backgroundImage);
//returns a vector of floats for each distinct light level
void _returnAveragePixelValues();
//this vector of vectors will be returned
vector<vector<float> > averagePixelValuesForAllLevels;
vector<float> _listOfLightLevels;
int vertexSubsampling;
int chooseColour;
ofPrimitiveMode meshMode;
ofBlendMode blendMode;
float multiplier;
bool _gotFirstImage;
ofImage _background;
}; };
+287 -45
View File
@@ -9,20 +9,37 @@ using Poco::Timer;
using Poco::TimerCallback; using Poco::TimerCallback;
using Poco::Thread; using Poco::Thread;
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 20
void ColorMultiAnalysis::setup(int camWidth, int camHeight) void ColorMultiAnalysis::setup(int camWidth, int camHeight)
{ {
AbstractAnalysis::setup(camWidth, camHeight);
NUM_RUN = 5; NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_colormulti", NUMBER_RUNS);
cout << "NUM_RUN ColorMultiAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
int acq_run_time = 35; //flag for main sketch
meshIsComplete=false;
_gotFirstImage=false;
_mesh_size_multiplier=8;
vertexSubsampling = 1;
chooseColour=1;
int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_colormulti", ACQUIRE_TIME);
cout << "ACQUIRE_TIME ColorMultiAnalysis " << acq_run_time << endl;
//int acq_run_time = 35;
DELTA_T_SAVE = 1*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files DELTA_T_SAVE = 1*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files
// or 10 times per second = every 100 ms // or 10 times per second = every 100 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames _frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
//create_dir(); //create_dir_allocate_images();
_frame_cnt = 0; _frame_cnt = 0;
_run_cnt = 0; _run_cnt = 0;
@@ -32,12 +49,15 @@ void ColorMultiAnalysis::setup(int camWidth, int camHeight)
int anim_time = 10; // 10 seconds int anim_time = 10; // 10 seconds
_anim_cnt_max = anim_time*ofGetFrameRate(); // e.g.: 30 frames per second = 150 frames _anim_cnt_max = anim_time*ofGetFrameRate(); // e.g.: 30 frames per second = 150 frames
//for an ofxOpenCv.h image i would like to use..."
//image3.allocate(RefractiveIndex::_vid_w, RefractiveIndex::_vid_h);
_show_image = false; _show_image = false;
_image_shown = false; _image_shown = false;
image1.clear();
image2.clear();
image3.clear();
image4.clear();
image5.clear();
// images use for drawing the synthesized files to the screen /// // images use for drawing the synthesized files to the screen ///
image1.setUseTexture(false); // the non texture image that is needed to first load the image image1.setUseTexture(false); // the non texture image that is needed to first load the image
image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1 image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1
@@ -47,9 +67,28 @@ void ColorMultiAnalysis::setup(int camWidth, int camHeight)
image4.setUseTexture(false); image4.setUseTexture(false);
image5.setUseTexture(false); image5.setUseTexture(false);
image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
//cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl; //cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl;
//cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl; //cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl;
// clear() apparently fixes the "OF_WARNING: in allocate, reallocating a ofxCvImage"
// that we're getting in OSX/Windows and is maybe crashing Windows
// http://forum.openframeworks.cc/index.php?topic=1867.0
cvColorImage1.clear();
cvGrayImage1.clear();
cvGrayDiff1.clear();
cvColorImage2.clear();
cvGrayImage2.clear();
cvGrayDiff2.clear();
cvConvertorImage.clear();
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
@@ -57,6 +96,8 @@ void ColorMultiAnalysis::setup(int camWidth, int camHeight)
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
} }
@@ -69,7 +110,7 @@ void ColorMultiAnalysis::acquire()
_run_cnt++; _run_cnt++;
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0; _frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0;
_RUN_DONE = false; _RUN_DONE = false;
create_dir(); create_dir_allocate_images();
// RUN ROUTINE // RUN ROUTINE
//for(int i = 0; i < NUM_RUN; i++) { //for(int i = 0; i < NUM_RUN; i++) {
@@ -108,6 +149,7 @@ void ColorMultiAnalysis::synthesise()
cout << "didn't load image" << endl; cout << "didn't load image" << endl;
} }
if(image1.loadImage(_saved_filenames_analysis[i])){ if(image1.loadImage(_saved_filenames_analysis[i])){
//cout << "LOADED image1!!!" << endl; //cout << "LOADED image1!!!" << endl;
//if(image5.loadImage(_saved_filenames_analysis[i+1])){ //if(image5.loadImage(_saved_filenames_analysis[i+1])){
@@ -117,43 +159,91 @@ void ColorMultiAnalysis::synthesise()
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height); cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
//cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height); //cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
//cvColorImage1.blur(1);
//cvColorImage1.erode();
//cvColorImage1.dilate();
//cvColorImage1.dilate();
//cvColorImage1.dilate();
//cvColorImage1.dilate();
//cvFloatImage1 = cvColorImage1;
//cvGrayImage1 = cvColorImage1; //cvGrayImage1 = cvColorImage1;
//cvGrayImage2 = cvColorImage2;
cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 15, 15);
cvXorS( cvColorImage1.getCvImage(), cvScalarAll(2), cvColorImage1.getCvImage(), 0 );
//cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1); //cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
//cvGrayDiff1.erode(); //cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
//cvGrayDiff1.contrastStretch();
//cvGrayDiff1.blur(5);
//cvGrayDiff1.dilate();
//cvGrayDiff1.contrastStretch();
cvColorImage1.contrastStretch(); //cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
cvColorImage1.blur(5); //cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
cvColorImage1.erode();
cvColorImage1.erode(); // convert the CV image
cvColorImage1.dilate(); image1.setFromPixels(cvColorImage1.getPixelsRef());
cvColorImage1.blur(5);
cvColorImage1.dilate(); ///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
cvColorImage1.dilate(); if(!_gotFirstImage){
cvColorImage1.dilate(); cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
cvColorImage1.dilate(); _background=image1;
_gotFirstImage=true;
}
//subtract background begin///////////////
ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image5.getPixelsRef();
ofPixels backgroundPixels = _background.getPixelsRef();
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-backgroundPixels[i]>0){
imagePixels1[i]-=backgroundPixels[i];
}
else{
imagePixels1[i]=0;
}
}
//update the images with their new background subtracted selves
image1.setFromPixels(imagePixels1);
//flag the main app that we aren't read yet
meshIsComplete=false;
//make a mesh - this mesh will be drawn in the main app
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER //////////////////////////////// /////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
string file_name; //string file_name;
file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg"; //with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
//image4.setFromPixels(cvColorImage1.getPixelsRef(),image3.width, image3.height, OF_IMAGE_COLOR); //file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
ofSaveImage(cvColorImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST); //flag that we are finished
_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name); meshIsComplete=true;
_synth_save_cnt++; _synth_save_cnt++;
// } // }
} }
} }
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
/*
_RUN_DONE = true;
*/
meshIsComplete=false;
_synth_save_cnt=0;
// _saved_filenames_synthesis has processed all the files in the analysis images folder // _saved_filenames_synthesis has processed all the files in the analysis images folder
while(!_RUN_DONE && _state != STATE_STOP) while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3); Thread::sleep(3);
} }
@@ -189,6 +279,27 @@ void ColorMultiAnalysis::displayresults()
void ColorMultiAnalysis::draw() void ColorMultiAnalysis::draw()
{ {
ofEnableSmoothing();
ofEnableLighting();
ofEnableSeparateSpecularLight();
light.enable();
light.setPosition(200,200,-150);
lightStatic.enable();
glEnable(GL_DEPTH_TEST);
ofSetLineWidth(2.0f);
//glPointSize(4.0f);
ofEnableBlendMode ( OF_BLENDMODE_ADD );
//ofEnableBlendMode ( OF_BLENDMODE_MULTIPLY );
//ofEnableBlendMode ( OF_BLENDMODE_SUBTRACT );
//ofEnableBlendMode ( OF_BLENDMODE_ALPHA );
//ofEnableBlendMode ( OF_BLENDMODE_SCREEN );
switch (_state) { switch (_state) {
case STATE_ACQUIRING: case STATE_ACQUIRING:
{ {
@@ -351,7 +462,6 @@ void ColorMultiAnalysis::draw()
ofSetColor(255, 255, 255); ofSetColor(255, 255, 255);
image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_COLOR); image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_COLOR);
//image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_GRAYSCALE);
image2.draw(0,0, ofGetWidth(), ofGetHeight()); image2.draw(0,0, ofGetWidth(), ofGetHeight());
ofDisableAlphaBlending(); ofDisableAlphaBlending();
@@ -374,25 +484,157 @@ void ColorMultiAnalysis::draw()
// this runs at save_cb timer rate = DELTA_T_SAVE // this runs at save_cb timer rate = DELTA_T_SAVE
void ColorMultiAnalysis::save_cb(Timer& timer) void ColorMultiAnalysis::save_cb(Timer& timer)
{ {
_save_cnt++; _save_cnt++;
string file_name = ofToString(_save_cnt,2)+"_"+ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg";
saveImageAnalysis(file_name);
}
void ColorMultiAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
int x=0;
int y=0;
RefractiveIndex::_vidGrabber.grabFrame(); // get a new frame from the camera //get rid of all previous vectors and colours
mesh.clear();
if (RefractiveIndex::_vidGrabber.isFrameNew()) mesh.setMode(OF_PRIMITIVE_TRIANGLES);
{ //mesh.setMode(OF_PRIMITIVE_TRIANGLE_STRIP);
RefractiveIndex::_pixels = RefractiveIndex::_vidGrabber.getPixelsRef(); //get ofPixels from the camera //mesh.setMode(OF_PRIMITIVE_TRIANGLE_FAN);
} else { //mesh.setMode(OF_PRIMITIVE_LINES);
return; //mesh.setMode(OF_PRIMITIVE_LINE_STRIP);
//mesh.setMode(OF_PRIMITIVE_LINE_LOOP);
//mesh.setMode(OF_PRIMITIVE_POINTS);
/*
OF_PRIMITIVE_TRIANGLES,
OF_PRIMITIVE_TRIANGLE_STRIP,
OF_PRIMITIVE_TRIANGLE_FAN,
OF_PRIMITIVE_LINES,
OF_PRIMITIVE_LINE_STRIP,
OF_PRIMITIVE_LINE_LOOP,
OF_PRIMITIVE_POINTS
*/
ofColor meshColour=ofColor(255,255,255);
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
float zPlaneAverage=0;
for(int i=0;i<sPixels.size();i++){
zPlaneAverage+=sPixels[i];
}
if (sPixels.size()!=0) {
zPlaneAverage/=sPixels.size();
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
} }
//cout << "ColorMultiAnalysis::saving...\n"; else{
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
}
string file_name = ofToString(_save_cnt,2)+"_"+ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg"; if(chooseColour==1){
ofSaveImage(RefractiveIndex::_pixels, _whole_file_path_analysis+"/"+file_name, OF_IMAGE_QUALITY_BEST); for(int i=0;i<sPixels.size();i++){
mesh.addColor( currentSecondImage.getColor(x, y+1));
_saved_filenames_analysis.push_back(_whole_file_path_analysis+"/"+file_name); mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y) );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
}
vector<float> ColorMultiAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image2.getPixelsRef();
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
vector<float> differences;
ofPixels difference;
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
for(int i=0;i<imagePixels1.size();i++){
thesePixels[i]=0;
}
int x=0;
int y=0;
int chooseComparison=1;
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
if(chooseComparison==1){
//for each pixel...
//float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
for(int i=0;i<imagePixels1.size();i+=3){
ofColor imageColor1 = imagePixels1.getColor(x, y);
//ofColor colourImage2 = imagePixels2.getColor(x, y);
//float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
//float _presumedBrightness=ofMap(sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
//int thisDiff=abs(imageColor1.getHue());
//int thisDiff=abs(imageColor1.getBrightness());
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
int thisDiff=-abs(imageColor1.getHue());
//int thisDiff=abs(imageColor1.getLightness());
//cout<<thisDiff<< " thisDiff "<<endl;
//red hue: 0
//green hue: 120
//blue hue: 240
float multiplier=15.0*((thisDiff)/255.0);
differences.push_back(multiplier* thisDiff);
thesePixels[i]=thisDiff;
thesePixels[i+1]=thisDiff;
thesePixels[i+2]=thisDiff;
x++;
if(x>=imagePixels1.getWidth()){
x=0;
y++;
}
}
}
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
return differences;
} }
+17
View File
@@ -54,5 +54,22 @@ protected:
ofxCvGrayscaleImage cvGrayImage4; ofxCvGrayscaleImage cvGrayImage4;
ofxCvContourFinder cvContourFinder1; ofxCvContourFinder cvContourFinder1;
//this is the temporary container to allow us to convert and save out greyscale images
ofxCvColorImage cvConvertorImage;
//mesh making function
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
//depth map function
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
int vertexSubsampling;
int chooseColour;
bool _gotFirstImage;
ofImage _background;
}; };
+454 -57
View File
@@ -1,29 +1,48 @@
#include "ColorSingleAnalysis.h" #include "ColorSingleAnalysis.h"
#include "ofMain.h" #include "ofMain.h"
#include "Poco/Timer.h" #include "Poco/Timer.h"
#include "Poco/Thread.h" #include "Poco/Thread.h"
#include <string>
#include <iostream>
#include "RefractiveIndex.h" #include "RefractiveIndex.h"
using Poco::Timer; using Poco::Timer;
using Poco::TimerCallback; using Poco::TimerCallback;
using Poco::Thread; using Poco::Thread;
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 20
void ColorSingleAnalysis::setup(int camWidth, int camHeight) void ColorSingleAnalysis::setup(int camWidth, int camHeight)
{ {
AbstractAnalysis::setup(camWidth, camHeight);
NUM_RUN = 5; NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_colorsingle", NUMBER_RUNS);
cout << "NUM_RUN ColorSingleAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
int acq_run_time = 25; // 20 seconds of acquiring per run //flag for main sketch
meshIsComplete=false;
_gotFirstImage=false;
_mesh_size_multiplier=8;
vertexSubsampling = 1;
chooseColour=1;
int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_colorsingle", ACQUIRE_TIME);
cout << "ACQUIRE_TIME ColorSingleAnalysis " << acq_run_time << endl;
//int acq_run_time = 25; // 20 seconds of acquiring per run
DELTA_T_SAVE = 1*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files DELTA_T_SAVE = 1*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files
// or 10 times per second = every 100 ms // or 10 times per second = every 100 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames _frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
//create_dir(); //create_dir_allocate_images();
_run_cnt = 0; _run_cnt = 0;
_frame_cnt = 0; _frame_cnt = 0;
@@ -38,10 +57,17 @@ void ColorSingleAnalysis::setup(int camWidth, int camHeight)
b = 0; b = 0;
fileNameTag = ""; fileNameTag = "";
fileNameColor = "";
_show_image = false; _show_image = false;
_image_shown = false; _image_shown = false;
image1.clear();
image2.clear();
image3.clear();
image4.clear();
image5.clear();
// images use for drawing the synthesized files to the screen /// // images use for drawing the synthesized files to the screen ///
image1.setUseTexture(false); // the non texture image that is needed to first load the image image1.setUseTexture(false); // the non texture image that is needed to first load the image
image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1 image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1
@@ -51,9 +77,28 @@ void ColorSingleAnalysis::setup(int camWidth, int camHeight)
image4.setUseTexture(false); image4.setUseTexture(false);
image5.setUseTexture(false); image5.setUseTexture(false);
image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
//cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl; //cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl;
//cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl; //cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl;
// clear() apparently fixes the "OF_WARNING: in allocate, reallocating a ofxCvImage"
// that we're getting in OSX/Windows and is maybe crashing Windows
// http://forum.openframeworks.cc/index.php?topic=1867.0
cvColorImage1.clear();
cvGrayImage1.clear();
cvGrayDiff1.clear();
cvColorImage2.clear();
cvGrayImage2.clear();
cvGrayDiff2.clear();
cvConvertorImage.clear();
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
@@ -61,12 +106,13 @@ void ColorSingleAnalysis::setup(int camWidth, int camHeight)
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
} }
void ColorSingleAnalysis::acquire() void ColorSingleAnalysis::acquire()
{ {
Timer* save_timer; Timer* save_timer;
TimerCallback<ColorSingleAnalysis> save_callback(*this, &ColorSingleAnalysis::save_cb); TimerCallback<ColorSingleAnalysis> save_callback(*this, &ColorSingleAnalysis::save_cb);
@@ -74,7 +120,7 @@ void ColorSingleAnalysis::acquire()
_run_cnt++; _run_cnt++;
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0; _frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0;
_RUN_DONE = false; _RUN_DONE = false;
create_dir(); create_dir_allocate_images();
// RUN ROUTINE // RUN ROUTINE
//for(int i = 0; i < NUM_RUN; i++) { //for(int i = 0; i < NUM_RUN; i++) {
@@ -89,8 +135,6 @@ void ColorSingleAnalysis::acquire()
save_timer->stop(); save_timer->stop();
// }
} }
void ColorSingleAnalysis::synthesise() void ColorSingleAnalysis::synthesise()
@@ -113,51 +157,126 @@ void ColorSingleAnalysis::synthesise()
} }
if(image1.loadImage(_saved_filenames_analysis[i])){ if(image1.loadImage(_saved_filenames_analysis[i])){
//cout << "LOADED image1!!!" << endl; //cout << "LOADED image1!!!" << endl;
//if(image5.loadImage(_saved_filenames_analysis[i+1])){ //if(image5.loadImage(_saved_filenames_analysis[i+1])){
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES ////////////////////////// ///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
cout << "_saved_filenames_analysis[i].find(RED): " << _saved_filenames_analysis[i].find("RED") << endl;
if(_saved_filenames_analysis[i].find("RED")<_saved_filenames_analysis[i].length())
{
fileNameColor = "RED";
cout<<"FOUND RED"<<endl;
} else if (_saved_filenames_analysis[i].find("GREEN")<_saved_filenames_analysis[i].length())
{
fileNameColor = "GREEN";
cout<<"FOUND GREEN"<<endl;
} else if(_saved_filenames_analysis[i].find("BLUE")<_saved_filenames_analysis[i].length())
{
fileNameColor = "BLUE";
cout<<"FOUND BLUE"<<endl;
} else if(_saved_filenames_analysis[i].find("FADING")<_saved_filenames_analysis[i].length())
{
fileNameColor = "FADING";
cout<<"FOUND FADING"<<endl;
}
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height); cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
//cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height); //cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
//cvGrayImage1 = cvColorImage1; cvColorImage1.blur(1);
//cvGrayImage2 = cvColorImage2;
//cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
//cvGrayDiff1.erode();
//cvGrayDiff1.contrastStretch();
//cvGrayDiff1.blur(5);
//cvGrayDiff1.dilate();
//cvGrayDiff1.contrastStretch();
cvColorImage1.contrastStretch(); //cvSmooth( cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), CV_GAUSSIAN, 9, 9 );
cvColorImage1.blur(5);
cvColorImage1.erode();
cvColorImage1.erode();
cvColorImage1.dilate();
cvColorImage1.blur(5);
cvColorImage1.erode();
cvColorImage1.erode();
cvColorImage1.erode();
cvColorImage1.erode(); cvColorImage1.erode();
cvSmooth( cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), CV_GAUSSIAN, 3, 3 );
//cvColorImage1.erode();
//cvColorImage1.dilate();
//cvColorImage1.dilate();
//cvColorImage1.dilate();
//cvColorImage1.dilate();
//cvFloatImage1 = cvColorImage1;
//cvGrayImage1 = cvColorImage1;
//cvXorS( cvColorImage1.getCvImage(), cvScalarAll(255), cvColorImage1.getCvImage(), 0 );
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
// convert the CV image
image1.setFromPixels(cvColorImage1.getPixelsRef());
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
if(!_gotFirstImage){
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
_background=image1;
_gotFirstImage=true;
}
//subtract background begin///////////////
ofPixels imagePixels1 = image1.getPixelsRef();
ofPixels imagePixels2 = image5.getPixelsRef();
ofPixels backgroundPixels = _background.getPixelsRef();
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-backgroundPixels[i]>0){
imagePixels1[i]-=backgroundPixels[i];
}
else{
imagePixels1[i]=0;
}
}
//update the images with their new background subtracted selves
image1.setFromPixels(imagePixels1);
//flag the main app that we aren't read yet
meshIsComplete=false;
//make a mesh - this mesh will be drawn in the main app
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER //////////////////////////////// /////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
string file_name; //string file_name;
file_name = ofToString(_synth_save_cnt, 2)+"_ColorSingleAnalysis_"+ofToString(_run_cnt,2)+".jpg"; //with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ColorSingleAnalysis_"+ofToString(_run_cnt,2)+".png";
//image4.setFromPixels(cvColorImage1.getPixelsRef(),image3.width, image3.height, OF_IMAGE_COLOR); _saved_filenames_synthesis.push_back(meshFileName);
ofSaveImage(cvColorImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST); //file_name = ofToString(_synth_save_cnt, 2)+"_ColorSingleAnalysis_"+ofToString(_run_cnt,2)+".jpg";
_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
//flag that we are finished
meshIsComplete=true;
_synth_save_cnt++; _synth_save_cnt++;
// } // }
} }
} }
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
/*
_RUN_DONE = true;
*/
meshIsComplete=false;
_synth_save_cnt=0;
// _saved_filenames_synthesis has processed all the files in the analysis images folder // _saved_filenames_synthesis has processed all the files in the analysis images folder
while(!_RUN_DONE && _state != STATE_STOP) while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3); Thread::sleep(3);
@@ -194,12 +313,31 @@ void ColorSingleAnalysis::displayresults()
void ColorSingleAnalysis::draw() void ColorSingleAnalysis::draw()
{ {
ofEnableSmoothing();
ofEnableLighting();
ofEnableSeparateSpecularLight();
light.enable();
light.setPosition(200,200,-150);
lightStatic.enable();
glEnable(GL_DEPTH_TEST);
ofSetLineWidth(1.0f);
glPointSize(1.0f);
ofEnableBlendMode ( OF_BLENDMODE_ADD );
//ofEnableBlendMode ( OF_BLENDMODE_MULTIPLY );
//ofEnableBlendMode ( OF_BLENDMODE_SUBTRACT );
//ofEnableBlendMode ( OF_BLENDMODE_ALPHA );
//ofEnableBlendMode ( OF_BLENDMODE_SCREEN );
switch (_state) { switch (_state) {
case STATE_ACQUIRING: case STATE_ACQUIRING:
{ {
if (_frame_cnt < _frame_cnt_max) if (_frame_cnt < _frame_cnt_max)
{ {
@@ -364,7 +502,6 @@ void ColorSingleAnalysis::draw()
ofSetColor(255, 255, 255); ofSetColor(255, 255, 255);
image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_COLOR); image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_COLOR);
//image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_GRAYSCALE);
image2.draw(0,0, ofGetWidth(), ofGetHeight()); image2.draw(0,0, ofGetWidth(), ofGetHeight());
ofDisableAlphaBlending(); ofDisableAlphaBlending();
@@ -388,22 +525,282 @@ void ColorSingleAnalysis::save_cb(Timer& timer)
{ {
_save_cnt++; _save_cnt++;
RefractiveIndex::_vidGrabber.grabFrame(); // get a new frame from the camera
if (RefractiveIndex::_vidGrabber.isFrameNew())
{
RefractiveIndex::_pixels = RefractiveIndex::_vidGrabber.getPixelsRef(); //get ofPixels from the camera
} else {
return;
}
//cout << "ColorSingleAnalysis::saving...\n";
string file_name =ofToString(_save_cnt,2)+"_"+fileNameTag+"_"+ofToString(_run_cnt,2)+".jpg"; string file_name =ofToString(_save_cnt,2)+"_"+fileNameTag+"_"+ofToString(_run_cnt,2)+".jpg";
ofSaveImage(RefractiveIndex::_pixels, _whole_file_path_analysis+"/"+file_name, OF_IMAGE_QUALITY_BEST); saveImageAnalysis(file_name);
}
_saved_filenames_analysis.push_back(_whole_file_path_analysis+"/"+file_name);
void ColorSingleAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
int x=0;
int y=0;
//get rid of all previous vectors and colours
mesh.clear();
//mesh.setMode(OF_PRIMITIVE_TRIANGLES);
//mesh.setMode(OF_PRIMITIVE_TRIANGLE_STRIP);
//mesh.setMode(OF_PRIMITIVE_TRIANGLE_FAN);
//mesh.setMode(OF_PRIMITIVE_LINES);
//mesh.setMode(OF_PRIMITIVE_LINE_STRIP);
//mesh.setMode(OF_PRIMITIVE_LINE_LOOP);
mesh.setMode(OF_PRIMITIVE_POINTS);
/*
OF_PRIMITIVE_TRIANGLES,
OF_PRIMITIVE_TRIANGLE_STRIP,
OF_PRIMITIVE_TRIANGLE_FAN,
OF_PRIMITIVE_LINES,
OF_PRIMITIVE_LINE_STRIP,
OF_PRIMITIVE_LINE_LOOP,
OF_PRIMITIVE_POINTS
*/
ofColor meshColour=ofColor(255,255,255, 255);
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
float zPlaneAverage=0;
for(int i=0;i<sPixels.size();i++){
zPlaneAverage+=sPixels[i];
}
if (sPixels.size()!=0) {
zPlaneAverage/=sPixels.size();
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
}
else{
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
}
if(chooseColour==1){
for(int i=0;i<sPixels.size();i++){
mesh.addColor( currentSecondImage.getColor(x, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y) );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==2){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==3){
ofColor currentSecondImageColor;
for(int i=0;i<sPixels.size();i++){
if(fileNameColor=="RED")
{
currentSecondImageColor.r=255;
currentSecondImageColor.g=0;
currentSecondImageColor.b=0;
currentSecondImageColor.a=255;
} else if(fileNameColor=="GREEN")
{
currentSecondImageColor.r=0;
currentSecondImageColor.g=255;
currentSecondImageColor.b=0;
currentSecondImageColor.a=255;
} else if(fileNameColor=="BLUE")
{
currentSecondImageColor.r=0;
currentSecondImageColor.g=0;
currentSecondImageColor.b=255;
currentSecondImageColor.a=255;
} else if(fileNameColor=="FADING")
{
currentSecondImageColor.r= 255;
currentSecondImageColor.g= 255;
currentSecondImageColor.b= 255;
currentSecondImageColor.a= 255;
}
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
//x++;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//y++;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
}
vector<float> ColorSingleAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image2.getPixelsRef();
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
vector<float> differences;
ofPixels difference;
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
for(int i=0;i<imagePixels1.size();i++){
thesePixels[i]=0;
}
int x=0;
int y=0;
int chooseComparison=1;
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
if(chooseComparison==1){
//for each pixel...
for(int i=0;i<imagePixels1.size();i+=3){
ofColor imageColor1 = imagePixels1.getColor(x, y);
//ofColor colourImage2 = imagePixels2.getColor(x, y);
//int thisDiff=abs(imageColor1.getHue());
//int thisDiff=abs(imageColor1.getBrightness());
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
int thisDiff;
if(fileNameColor=="RED")
{
//thisDiff=abs(imageColor1.r);
thisDiff=abs(255-imageColor1.r);
} else if(fileNameColor=="GREEN")
{
//thisDiff=abs(imageColor1.g);
thisDiff=abs(255-imageColor1.g);
} else if(fileNameColor=="BLUE")
{
//thisDiff=abs(imageColor1.b);
thisDiff=abs(255-imageColor1.b);
} else if(fileNameColor=="FADING") {
//thisDiff=imageColor1.getBrightness();
thisDiff=255-imageColor1.getBrightness();
}
//cout<<thisDiff<< " thisDiff "<<endl;
//red hue: 0
//green hue: 120
//blue hue: 240
float multiplier=8.0;
differences.push_back(multiplier* thisDiff);
thesePixels[i]=thisDiff;
thesePixels[i+1]=thisDiff;
thesePixels[i+2]=thisDiff;
x++;
if(x>=imagePixels1.getWidth()){
x=0;
y++;
}
}
}
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
return differences;
} }
+20 -1
View File
@@ -1,4 +1,4 @@
/* /*
~ author: dviid ~ author: dviid
~ contact: dviid@labs.ciid.dk ~ contact: dviid@labs.ciid.dk
*/ */
@@ -32,6 +32,7 @@ protected:
bool _RUN_DONE; bool _RUN_DONE;
string fileNameTag; string fileNameTag;
string fileNameColor;
float r,g,b; float r,g,b;
int _run_cnt, _save_cnt, _fade_cnt, _synth_save_cnt, _anim_cnt; int _run_cnt, _save_cnt, _fade_cnt, _synth_save_cnt, _anim_cnt;
@@ -60,6 +61,24 @@ protected:
ofxCvGrayscaleImage cvGrayImage3; ofxCvGrayscaleImage cvGrayImage3;
ofxCvGrayscaleImage cvGrayImage4; ofxCvGrayscaleImage cvGrayImage4;
ofxCvFloatImage cvFloatImage1;
ofxCvContourFinder cvContourFinder1; ofxCvContourFinder cvContourFinder1;
//this is the temporary container to allow us to convert and save out greyscale images
ofxCvColorImage cvConvertorImage;
//mesh making function
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
//depth map function
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
int vertexSubsampling;
int chooseColour;
bool _gotFirstImage;
ofImage _background;
}; };
+605 -50
View File
@@ -10,20 +10,52 @@ using Poco::Timer;
using Poco::TimerCallback; using Poco::TimerCallback;
using Poco::Thread; using Poco::Thread;
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 20
void DiffNoiseAnalysis::setup(int camWidth, int camHeight) void DiffNoiseAnalysis::setup(int camWidth, int camHeight)
{ {
AbstractAnalysis::setup(camWidth, camHeight);
NUM_RUN = 5;
int acq_run_time = 20; // 20 seconds of acquiring per run NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_diffnoise", NUMBER_RUNS);
cout << "NUM_RUN DiffNoiseAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
//flag for main sketch
meshIsComplete=false;
_gotFirstImage=false;
_mesh_size_multiplier = 10;
vertexSubsampling = 1;
chooseColour = 5;
multiplier = 4.0;
blendMode = OF_BLENDMODE_ADD;
//blendMode = OF_BLENDMODE_MULTIPLY;
//blendMode = OF_BLENDMODE_SUBTRACT;
//blendMode = OF_BLENDMODE_ALPHA;
//blendMode = OF_BLENDMODE_SCREEN;
meshMode = OF_PRIMITIVE_TRIANGLES;
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
//meshMode = OF_PRIMITIVE_LINES;
//meshMode = OF_PRIMITIVE_LINE_STRIP;
//meshMode = OF_PRIMITIVE_POINTS;
int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_diffnoise", ACQUIRE_TIME);
cout << "ACQUIRE_TIME DiffNoiseAnalysis " << acq_run_time << endl;
//int acq_run_time = 20; // 20 seconds of acquiring per run
DELTA_T_SAVE = 1*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files DELTA_T_SAVE = 1*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files
// or 10 times per second = every 100 ms // or 10 times per second = every 100 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames _frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
//create_dir(); //create_dir_allocate_images();
_run_cnt = 0; _run_cnt = 0;
_frame_cnt = 0; _frame_cnt = 0;
@@ -36,8 +68,11 @@ void DiffNoiseAnalysis::setup(int camWidth, int camHeight)
_show_image = false; _show_image = false;
_image_shown = false; _image_shown = false;
//for an ofxOpenCv.h image i would like to use..." image1.clear();
//image3.allocate(RefractiveIndex::_vid_w, RefractiveIndex::_vid_h); image2.clear();
image3.clear();
image4.clear();
image5.clear();
// images use for drawing the synthesized files to the screen /// // images use for drawing the synthesized files to the screen ///
image1.setUseTexture(false); // the non texture image that is needed to first load the image image1.setUseTexture(false); // the non texture image that is needed to first load the image
@@ -48,9 +83,28 @@ void DiffNoiseAnalysis::setup(int camWidth, int camHeight)
image4.setUseTexture(false); image4.setUseTexture(false);
image5.setUseTexture(false); image5.setUseTexture(false);
image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
//cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl; //cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl;
//cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl; //cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl;
// clear() apparently fixes the "OF_WARNING: in allocate, reallocating a ofxCvImage"
// that we're getting in OSX/Windows and is maybe crashing Windows
// http://forum.openframeworks.cc/index.php?topic=1867.0
cvColorImage1.clear();
cvGrayImage1.clear();
cvGrayDiff1.clear();
cvColorImage2.clear();
cvGrayImage2.clear();
cvGrayDiff2.clear();
cvConvertorImage.clear();
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
@@ -58,8 +112,8 @@ void DiffNoiseAnalysis::setup(int camWidth, int camHeight)
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
} }
@@ -71,7 +125,7 @@ void DiffNoiseAnalysis::acquire()
_run_cnt++; _run_cnt++;
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0; _frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0;
_RUN_DONE = false; _RUN_DONE = false;
create_dir(); create_dir_allocate_images();
// RUN ROUTINE // RUN ROUTINE
//for(int i = 0; i < NUM_RUN; i++) { //for(int i = 0; i < NUM_RUN; i++) {
@@ -118,41 +172,134 @@ void DiffNoiseAnalysis::synthesise()
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height); cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
//cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height); //cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
//cvColorImage1.erode();
//cvColorImage1.dilate();
//cvColorImage1.blur(5);
//cvColorImage2.blur(5);
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
//cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
//cvGrayImage1.convertToRange(0.0, 255.0);
//cvGrayImage2.convertToRange(0.0, 255.0);
//cvGrayImage1.adaptiveThreshold( 200, 0);
//cvGrayImage2.adaptiveThreshold( 200, 0);
//cvGrayImage1.contrastStretch();
//cvGrayImage2.contrastStretch();
//cvGrayImage1.brightnessContrast(1.0,0.5);
//cvGrayImage2.brightnessContrast(1.0,0.5);
cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
//cvFloatImage1 = cvColorImage1;
//cvGrayImage1 = cvColorImage1; //cvGrayImage1 = cvColorImage1;
//cvGrayImage2 = cvColorImage2;
//cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1); //cvXorS( cvColorImage1.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
//cvGrayDiff1.erode(); //cvXorS( cvColorImage2.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
//cvGrayDiff1.contrastStretch(); //cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
//cvGrayDiff1.blur(5); //cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
//cvGrayDiff1.dilate();
//cvGrayDiff1.contrastStretch(); //cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
cvColorImage1.contrastStretch(); //cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
cvColorImage1.invert(); //cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
cvColorImage1.blur(5);
cvColorImage1.erode();
cvColorImage1.blur(5);
cvColorImage1.erode();
cvColorImage1.contrastStretch();
//////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
string file_name; // convert the CV image
image1.setFromPixels(cvColorImage1.getPixelsRef());
//image5.setFromPixels(cvColorImage2.getPixelsRef());
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
if(!_gotFirstImage){
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
_background=image1;
_gotFirstImage=true;
}
file_name = ofToString(_synth_save_cnt, 2)+"_DiffNoiseAnalysis_"+ofToString(_run_cnt,2)+".jpg"; //subtract background begin///////////////
//image4.setFromPixels(cvColorImage1.getPixelsRef(),image3.width, image3.height, OF_IMAGE_COLOR); ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image5.getPixelsRef();
ofPixels backgroundPixels = _background.getPixelsRef();
ofSaveImage(cvColorImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST); //DIFFERENCING SUBSEQUENT IMAGES
_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name); /*
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-imagePixels2[i]>0){
imagePixels1[i]-=imagePixels2[i];
}
else{
imagePixels1[i]=0;
}
}
*/
//DIFFERENCING THE BACKGROUND
/*
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-backgroundPixels[i]>0){
imagePixels1[i]-=backgroundPixels[i];
}
else{
imagePixels1[i]=0;
}
}
*/
//update the images with their new background subtracted selves
image1.setFromPixels(imagePixels1);
//flag the main app that we aren't read yet
meshIsComplete=false;
//make a mesh - this mesh will be drawn in the main app
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
//string file_name;
//with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_DiffNoiseAnalysis_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
//flag that we are finished
meshIsComplete=true;
_synth_save_cnt++; _synth_save_cnt++;
// } //}
} else {
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
} }
} }
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
/*
_RUN_DONE = true;
*/
meshIsComplete=false;
_synth_save_cnt=0;
// _saved_filenames_synthesis has processed all the files in the analysis images folder // _saved_filenames_synthesis has processed all the files in the analysis images folder
while(!_RUN_DONE && _state != STATE_STOP) while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3); Thread::sleep(3);
@@ -191,7 +338,27 @@ void DiffNoiseAnalysis::displayresults()
// this runs at frame rate = 33 ms for 30 FPS // this runs at frame rate = 33 ms for 30 FPS
void DiffNoiseAnalysis::draw() void DiffNoiseAnalysis::draw()
{ {
ofEnableSmoothing();
ofEnableLighting();
ofEnableSeparateSpecularLight();
light.setPointLight();
light.enable();
lightStatic.enable();
light.setPosition(ofGetWidth()/2,ofGetHeight()/2,5);
lightStatic.setPosition(ofGetWidth()/2,ofGetHeight()/2,-1);
glEnable(GL_DEPTH_TEST);
ofSetLineWidth(1.0f);
glPointSize(5.0f);
ofEnableBlendMode(blendMode);
switch (_state) { switch (_state) {
case STATE_ACQUIRING: case STATE_ACQUIRING:
{ {
@@ -238,7 +405,6 @@ void DiffNoiseAnalysis::draw()
} }
} }
if (_frame_cnt >= (_frame_cnt_max-_fade_in_frames) && _frame_cnt <= _frame_cnt_max) { if (_frame_cnt >= (_frame_cnt_max-_fade_in_frames) && _frame_cnt <= _frame_cnt_max) {
for (int i=1; i < ofGetHeight() ; i=i+rectSize) for (int i=1; i < ofGetHeight() ; i=i+rectSize)
@@ -394,24 +560,413 @@ void DiffNoiseAnalysis::draw()
void DiffNoiseAnalysis::save_cb(Timer& timer) void DiffNoiseAnalysis::save_cb(Timer& timer)
{ {
_save_cnt++; _save_cnt++;
RefractiveIndex::_vidGrabber.grabFrame(); // get a new frame from the camera
if (RefractiveIndex::_vidGrabber.isFrameNew())
{
RefractiveIndex::_pixels = RefractiveIndex::_vidGrabber.getPixelsRef(); //get ofPixels from the camera
} else {
return;
}
//cout << "DiffNoiseAnalysis::saving...\n";
string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg"; string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg";
ofSaveImage(RefractiveIndex::_pixels, _whole_file_path_analysis+"/"+file_name, OF_IMAGE_QUALITY_BEST); saveImageAnalysis(file_name);
}
_saved_filenames_analysis.push_back(_whole_file_path_analysis+"/"+file_name);
_save_cnt++; void DiffNoiseAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
int x=0;
int y=0;
//get rid of all previous vectors and colours
mesh.clear();
mesh.setMode(meshMode);
ofColor meshColour=ofColor(255,255,255);
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
float zPlaneAverage=0;
for(int i=0;i<sPixels.size();i++){
zPlaneAverage+=sPixels[i];
}
if (sPixels.size()!=0) {
zPlaneAverage/=sPixels.size();
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
}
else{
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
}
if(chooseColour==1){
for(int i=0;i<sPixels.size();i++){
mesh.addColor( currentSecondImage.getColor(x, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y) );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==2){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==3){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==4){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
int randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==5){
for(int i=0;i<sPixels.size();i++){
int randomJitter2 = 0;
int randomJitter = 0;
ofColor currentSecondImageColor;
ofColor currentSecondImageBW;
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp() );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp() );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
}
vector<float> DiffNoiseAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image2.getPixelsRef();
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
vector<float> differences;
ofPixels difference;
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
for(int i=0;i<imagePixels1.size();i++){
thesePixels[i]=0;
}
int x=0;
int y=0;
int chooseComparison=1;
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
if(chooseComparison==1){
//for each pixel...
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
for(int i=0;i<imagePixels1.size();i+=3){
ofColor imageColor1 = imagePixels1.getColor(x, y);
//ofColor colourImage2 = imagePixels2.getColor(x, y);
float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
float _presumedBrightness=ofMap(sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
//int thisDiff=abs(imageColor1.getHue());
//int thisDiff=abs(imageColor1.getBrightness());
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
int thisDiff=-abs(imageColor1.getBrightness());
//int thisDiff=abs(imageColor1.getLightness());
//int thisDiff=-abs(imageColor1.r);
//cout<<thisDiff<< " thisDiff "<<endl;
//red hue: 0
//green hue: 120
//blue hue: 240
differences.push_back(multiplier * thisDiff);
thesePixels[i]=thisDiff;
thesePixels[i+1]=thisDiff;
thesePixels[i+2]=thisDiff;
x++;
if(x>=imagePixels1.getWidth()){
x=0;
y++;
}
}
}
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
return differences;
} }
+20
View File
@@ -59,4 +59,24 @@ protected:
ofxCvGrayscaleImage cvGrayImage4; ofxCvGrayscaleImage cvGrayImage4;
ofxCvContourFinder cvContourFinder1; ofxCvContourFinder cvContourFinder1;
//this is the temporary container to allow us to convert and save out greyscale images
ofxCvColorImage cvConvertorImage;
//mesh making function
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
//depth map function
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
int vertexSubsampling;
int chooseColour;
ofPrimitiveMode meshMode;
ofBlendMode blendMode;
float multiplier;
bool _gotFirstImage;
ofImage _background;
}; };
+222 -47
View File
@@ -10,19 +10,41 @@ using Poco::Timer;
using Poco::TimerCallback; using Poco::TimerCallback;
using Poco::Thread; using Poco::Thread;
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 20
void IResponseAnalysis::setup(int camWidth, int camHeight) void IResponseAnalysis::setup(int camWidth, int camHeight)
{ {
AbstractAnalysis::setup(camWidth, camHeight);
NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_iresponse", NUMBER_RUNS);
cout << "NUM_RUN IResponseAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
//flag for main sketch
meshIsComplete=false;
_gotFirstImage=false;
NUM_RUN = 5; _mesh_size_multiplier=4;
int acq_run_time = 20; // 20 seconds of acquiring per run int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_iresponse", ACQUIRE_TIME);
cout << "ACQUIRE_TIME IResponseAnalysis " << acq_run_time << endl;
//flag for main sketch
meshIsComplete=false;
_gotFirstImage=false;
_mesh_size_multiplier=8;
//int acq_run_time = 20; // 20 seconds of acquiring per run
DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files
// or 10 times per second = every 100 ms // or 10 times per second = every 100 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames _frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
//create_dir(); //create_dir_allocate_images();
_synth_save_cnt = 0; _synth_save_cnt = 0;
_run_cnt = 0; _run_cnt = 0;
_frame_cnt = 0; _frame_cnt = 0;
@@ -34,6 +56,12 @@ void IResponseAnalysis::setup(int camWidth, int camHeight)
_show_image = false; _show_image = false;
_image_shown = false; _image_shown = false;
image1.clear();
image2.clear();
image3.clear();
image4.clear();
image5.clear();
// images use for drawing the synthesized files to the screen /// // images use for drawing the synthesized files to the screen ///
image1.setUseTexture(false); // the non texture image that is needed to first load the image image1.setUseTexture(false); // the non texture image that is needed to first load the image
image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1 image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1
@@ -43,9 +71,26 @@ void IResponseAnalysis::setup(int camWidth, int camHeight)
image4.setUseTexture(false); image4.setUseTexture(false);
image5.setUseTexture(false); image5.setUseTexture(false);
image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
//cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl; //cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl;
//cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl; //cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl;
// clear() apparently fixes the "OF_WARNING: in allocate, reallocating a ofxCvImage"
// that we're getting in OSX/Windows and is maybe crashing Windows
// http://forum.openframeworks.cc/index.php?topic=1867.0
cvColorImage1.clear();
cvGrayImage1.clear();
cvGrayDiff1.clear();
cvColorImage2.clear();
cvGrayImage2.clear();
cvGrayDiff2.clear();
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
@@ -53,21 +98,17 @@ void IResponseAnalysis::setup(int camWidth, int camHeight)
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
} }
void IResponseAnalysis::acquire() void IResponseAnalysis::acquire()
{ {
Timer* save_timer; Timer* save_timer;
TimerCallback<IResponseAnalysis> save_callback(*this, &IResponseAnalysis::save_cb); TimerCallback<IResponseAnalysis> save_callback(*this, &IResponseAnalysis::save_cb);
_run_cnt++; _run_cnt++;
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0; _frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0;
_RUN_DONE = false; _RUN_DONE = false;
create_dir(); create_dir_allocate_images();
// RUN ROUTINE // RUN ROUTINE
//for(int i = 0; i < NUM_RUN; i++) { //for(int i = 0; i < NUM_RUN; i++) {
@@ -88,7 +129,8 @@ void IResponseAnalysis::acquire()
void IResponseAnalysis::synthesise() void IResponseAnalysis::synthesise()
{ {
cout<<"SYNTHESISING IRESPONSE";
//cout << "IResponseAnalysis::saving synthesis...\n"; //cout << "IResponseAnalysis::saving synthesis...\n";
if(_state == STATE_STOP) return; if(_state == STATE_STOP) return;
@@ -107,43 +149,66 @@ void IResponseAnalysis::synthesise()
if(image1.loadImage(_saved_filenames_analysis[i])){ if(image1.loadImage(_saved_filenames_analysis[i])){
//cout << "LOADED image1!!!" << endl; //cout << "LOADED image1!!!" << endl;
if(image5.loadImage(_saved_filenames_analysis[i+1])){ //if(image5.loadImage(_saved_filenames_analysis[i+1])){
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES ////////////////////////// ///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
if(!_gotFirstImage){
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
_background=image1;
_gotFirstImage=true;
}
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height); //subtract background begin///////////////
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image5.getPixelsRef();
ofPixels backgroundPixels = _background.getPixelsRef();
//background subtraction//
/*
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-backgroundPixels[i]>0){
imagePixels1[i]-=backgroundPixels[i];
}
else{
imagePixels1[i]=0;
}
}
*/
//update the images with their new background subtracted selves
image1.setFromPixels(imagePixels1);
//flag the main app that we aren't read yet
meshIsComplete=false;
//make a mesh - this mesh will be drawn in the main app
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
cvGrayImage1 = cvColorImage1; //meshPix=make3DZmap(image1, image5, _background);
cvGrayImage2 = cvColorImage2; //with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_IResponseSynthesis_"+ofToString(_run_cnt,2)+".png";
cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1); _saved_filenames_synthesis.push_back(meshFileName);
cvGrayDiff1.erode();
cvGrayDiff1.contrastStretch(); //flag that we are finished
//cvGrayDiff1.blur(5); meshIsComplete=true;
//cvGrayDiff1.dilate();
//cvGrayDiff1.contrastStretch();
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
string file_name;
file_name = ofToString(_synth_save_cnt, 2)+"_IResponseSynthesis_"+ofToString(_run_cnt,2)+".jpg";
//image4.setFromPixels(cvColorImage1.getPixelsRef(),image3.width, image3.height, OF_IMAGE_COLOR);
ofSaveImage(cvGrayDiff1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
_synth_save_cnt++; _synth_save_cnt++;
} }
} //}
} }
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
/*
_RUN_DONE = true;
*/
meshIsComplete=false;
_synth_save_cnt=0;
// _saved_filenames_synthesis has processed all the files in the analysis images folder // _saved_filenames_synthesis has processed all the files in the analysis images folder
while(!_RUN_DONE && _state != STATE_STOP) while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3); Thread::sleep(3);
} }
@@ -324,7 +389,7 @@ void IResponseAnalysis::draw()
ofEnableAlphaBlending(); ofEnableAlphaBlending();
ofSetColor(255, 255, 255); ofSetColor(255, 255, 255);
image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_GRAYSCALE); image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_COLOR);
image2.draw(0,0, ofGetWidth(), ofGetHeight()); image2.draw(0,0, ofGetWidth(), ofGetHeight());
ofDisableAlphaBlending(); ofDisableAlphaBlending();
@@ -347,19 +412,129 @@ void IResponseAnalysis::save_cb(Timer& timer)
{ {
_save_cnt++; _save_cnt++;
RefractiveIndex::_vidGrabber.grabFrame(); // get a new frame from the camera string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg";
saveImageAnalysis(file_name);
}
void IResponseAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
int x=0;
int y=0;
if (RefractiveIndex::_vidGrabber.isFrameNew()) //get rid of all previous vectors and colours
{ mesh.clear();
RefractiveIndex::_pixels = RefractiveIndex::_vidGrabber.getPixelsRef(); //get ofPixels from the camera mesh.setMode(OF_PRIMITIVE_TRIANGLES);
} else {
return; ofColor meshColour=ofColor(255,0,0);
int chooseColour=1 ;
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
float zPlaneAverage=0;
for(int i=0;i<sPixels.size();i++){
zPlaneAverage+=sPixels[i];
}
if (sPixels.size()!=0) {
zPlaneAverage/=sPixels.size();
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
}
else{
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
}
if(chooseColour==1){
for(int i=0;i<sPixels.size();i++){
mesh.addColor( currentSecondImage.getColor(x, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y) );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x++;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y++;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
}
vector<float> IResponseAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image2.getPixelsRef();
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
vector<float> differences;
ofPixels difference;
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
for(int i=0;i<imagePixels1.size();i++){
thesePixels[i]=0;
}
int x=0;
int y=0;
int chooseComparison=1;
//the current version compares how bright this pixel is with how bright it would be following inverse square fall off from centre
if(chooseComparison==1){
//for each pixel...
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
for(int i=0;i<imagePixels1.size();i+=3){
ofColor imageColor1 = imagePixels1.getColor(x, y);
//ofColor colourImage2 = imagePixels2.getColor(x, y);
float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
float _presumedBrightness=ofMap(sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
//float _presumedBrightness=255;
int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
//cout<<thisDiff<< " thisDiff "<<endl;
float multiplier=4.0;
differences.push_back(multiplier * thisDiff);
thesePixels[i]=thisDiff;
thesePixels[i+1]=thisDiff;
thesePixels[i+2]=thisDiff;
x++;
if(x>=imagePixels1.getWidth()){
x=0;
y++;
}
}
} }
//cout << "IResponseAnalysis::saving...\n"; difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
return differences;
string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg";
ofSaveImage(RefractiveIndex::_pixels, _whole_file_path_analysis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
_saved_filenames_analysis.push_back(_whole_file_path_analysis+"/"+file_name);
} }
+8
View File
@@ -58,4 +58,12 @@ protected:
ofxCvGrayscaleImage cvGrayImage4; ofxCvGrayscaleImage cvGrayImage4;
ofxCvContourFinder cvContourFinder1; ofxCvContourFinder cvContourFinder1;
//mesh making function
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
//returns ofPixels but these pixels actually hold depth data.
//ofPixels make3DZmap(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
bool _gotFirstImage;
ofImage _background;
}; };
+658 -53
View File
@@ -10,19 +10,60 @@ using Poco::Timer;
using Poco::TimerCallback; using Poco::TimerCallback;
using Poco::Thread; using Poco::Thread;
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 20
#define TRESHOLD 80
#define MAXBLOBS 15
void RelaxRateAnalysis::setup(int camWidth, int camHeight) void RelaxRateAnalysis::setup(int camWidth, int camHeight)
{ {
NUM_RUN = 5; AbstractAnalysis::setup(camWidth, camHeight);
int acq_run_time = 20; // 20 seconds of acquiring per run NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_relaxrate", NUMBER_RUNS);
cout << "NUM_RUN RelaxRateAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
//flag for main sketch
meshIsComplete=false;
_gotFirstImage=false;
_mesh_size_multiplier = 8;
vertexSubsampling_x = 1; //must be at least '1'
vertexSubsampling_y = 5; //must be at least '1'
chooseColour = 2;
multiplier = 4.0;
//blendMode = OF_BLENDMODE_ADD;
//blendMode = OF_BLENDMODE_MULTIPLY;
blendMode = OF_BLENDMODE_SUBTRACT;
//blendMode = OF_BLENDMODE_ALPHA;
//blendMode = OF_BLENDMODE_SCREEN;
//meshMode = OF_PRIMITIVE_TRIANGLES;
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
//meshMode = OF_PRIMITIVE_LINES;
meshMode = OF_PRIMITIVE_LINE_STRIP;
//meshMode = OF_PRIMITIVE_POINTS;
int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_relaxrate", ACQUIRE_TIME);
cout << "ACQUIRE_TIME RelaxRateAnalysis " << acq_run_time << endl;
_treshold = RefractiveIndex::XML.getValue("config:relaxrate:treshold", TRESHOLD);
cout << "TRESHOLD RelaxRateAnalysis " << _treshold << endl;
_maxblobs = RefractiveIndex::XML.getValue("config:relaxrate:maxblobs", MAXBLOBS);
cout << "MAXBLOBS RelaxRateAnalysis " << _maxblobs << endl;
//int acq_run_time = 20; // 20 seconds of acquiring per run
DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files
// or 10 times per second = every 100 ms // or 10 times per second = every 100 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames _frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
//create_dir(); //create_dir_allocate_images();
_run_cnt = 0; _run_cnt = 0;
_level = 0; _level = 0;
@@ -37,6 +78,12 @@ void RelaxRateAnalysis::setup(int camWidth, int camHeight)
_show_image = false; _show_image = false;
_image_shown = false; _image_shown = false;
image1.clear();
image2.clear();
image3.clear();
image4.clear();
image5.clear();
// images use for drawing the synthesized files to the screen /// // images use for drawing the synthesized files to the screen ///
image1.setUseTexture(false); // the non texture image that is needed to first load the image image1.setUseTexture(false); // the non texture image that is needed to first load the image
image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1 image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1
@@ -46,8 +93,23 @@ void RelaxRateAnalysis::setup(int camWidth, int camHeight)
image4.setUseTexture(false); image4.setUseTexture(false);
image5.setUseTexture(false); image5.setUseTexture(false);
//cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl; image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
//cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl; image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
// clear() apparently fixes the "OF_WARNING: in allocate, reallocating a ofxCvImage"
// that we're getting in OSX/Windows and is maybe crashing Windows
// http://forum.openframeworks.cc/index.php?topic=1867.0
cvColorImage1.clear();
cvGrayImage1.clear();
cvGrayDiff1.clear();
cvColorImage2.clear();
cvGrayImage2.clear();
cvGrayDiff2.clear();
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
@@ -57,6 +119,7 @@ void RelaxRateAnalysis::setup(int camWidth, int camHeight)
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
} }
@@ -69,7 +132,7 @@ void RelaxRateAnalysis::acquire()
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0; _frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0;
_RUN_DONE = false; _RUN_DONE = false;
create_dir(); create_dir_allocate_images();
// RUN ROUTINE // RUN ROUTINE
//for(int i = 0; i < NUM_RUN; i++) { //for(int i = 0; i < NUM_RUN; i++) {
@@ -89,20 +152,20 @@ void RelaxRateAnalysis::acquire()
void RelaxRateAnalysis::synthesise() void RelaxRateAnalysis::synthesise()
{ {
//cout << "IResponseAnalysis::saving synthesis...\n"; // cout << "RelaxRate::saving synthesis...\n";
if(_state == STATE_STOP) return; if(_state == STATE_STOP) return;
for(float i=1;i<_saved_filenames_analysis.size()-1;i++){ for(float i=1;i<_saved_filenames_analysis.size()-1;i++){
//cout << "IResponseAnalysis::synthesis FOR LOOP...\n"; // cout << "StrobeAnalysis::synthesis FOR LOOP...\n";
//cout << "_saved_filenames_analysis[i]" << _saved_filenames_analysis[i] << endl; // cout << "_saved_filenames_analysis[i]" << _saved_filenames_analysis[i] << endl;
if(_state == STATE_STOP) return; if(_state == STATE_STOP) return;
if(!image1.loadImage(_saved_filenames_analysis[i])){ if(!image1.loadImage(_saved_filenames_analysis[i])){
//couldn't load image //couldn't load image
cout << "didn't load image" << endl; // cout << "didn't load image" << endl;
} }
if(image1.loadImage(_saved_filenames_analysis[i])){ if(image1.loadImage(_saved_filenames_analysis[i])){
@@ -114,42 +177,151 @@ void RelaxRateAnalysis::synthesise()
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height); cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height); cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
cvGrayImage1 = cvColorImage1; //cvColorImage1.erode();
cvGrayImage2 = cvColorImage2; //cvColorImage1.erode();
//cvColorImage1.dilate();
cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1); cvColorImage1.blur(1);
cvGrayDiff1.erode(); cvColorImage2.blur(1);
cvGrayDiff1.contrastStretch();
cvGrayDiff1.blur(5); //cvXorS( cvColorImage1.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
//cvXorS( cvColorImage2.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
//cvGrayImage1.convertToRange(0.0, 255.0);
//cvGrayImage2.convertToRange(0.0, 255.0);
//cvGrayImage1.adaptiveThreshold( 200, 0);
//cvGrayImage2.adaptiveThreshold( 200, 0);
//cvGrayImage1.contrastStretch();
//cvGrayImage2.contrastStretch();
cvGrayDiff1.absDiff(cvGrayImage1, cvGrayImage2);
//cvGrayDiff1.brightnessContrast(1.0,0.5);
//cvGrayImage1.brightnessContrast(1.0,0.5);
//cvGrayImage2.brightnessContrast(1.0,0.5);
cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
//cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
//cvFloatImage1 = cvColorImage1;
//cvGrayImage1 = cvColorImage1;
//cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
// convert the CV image
image1.setFromPixels(cvColorImage1.getPixelsRef());
image5.setFromPixels(cvColorImage2.getPixelsRef());
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
if(!_gotFirstImage){
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
_background=image1;
_gotFirstImage=true;
}
//subtract background begin///////////////
ofPixels imagePixels1 = image1.getPixelsRef();
ofPixels imagePixels2 = image5.getPixelsRef();
ofPixels backgroundPixels = _background.getPixelsRef();
//DIFFERENCING SUBSEQUENT IMAGES
/*
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-imagePixels2[i]>0){
imagePixels1[i]-=imagePixels2[i];
}
else{
imagePixels1[i]=0;
}
}
*/
//DIFFERENCING THE BACKGROUND
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-backgroundPixels[i]>0){
imagePixels1[i]-=backgroundPixels[i];
}
else{
imagePixels1[i]=0;
}
}
//update the images with their new background subtracted selves
image1.setFromPixels(imagePixels1);
//flag the main app that we aren't read yet
meshIsComplete=false;
//make a mesh - this mesh will be drawn in the main app
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER //////////////////////////////// /////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
string file_name; //string file_name;
file_name = ofToString(_synth_save_cnt, 2)+"_RelaxRateAnalysis_"+ofToString(_run_cnt,2)+".jpg"; //with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_RelaxRateAnalysis_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
//image4.setFromPixels(cvColorImage1.getPixelsRef(),image3.width, image3.height, OF_IMAGE_COLOR); //file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
ofSaveImage(cvGrayDiff1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST); //flag that we are finished
_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name); meshIsComplete=true;
_synth_save_cnt++; _synth_save_cnt++;
} }
} else {
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
} }
} }
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
/*
_RUN_DONE = true;
*/
meshIsComplete=false;
_synth_save_cnt=0;
// _saved_filenames_synthesis has processed all the files in the analysis images folder // _saved_filenames_synthesis has processed all the files in the analysis images folder
while(!_RUN_DONE && _state != STATE_STOP) while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3); Thread::sleep(10);
} }
void RelaxRateAnalysis::displayresults() void RelaxRateAnalysis::displayresults()
{ {
for(float i=1;i<_saved_filenames_synthesis.size();i++){ for(float i=1;i<_saved_filenames_synthesis.size();i++){
if(_state == STATE_STOP) return; if(_state == STATE_STOP) return;
//cout << "_saved_filenames_analysis[i] - " << _saved_filenames_synthesis[i] << endl; // cout << "_saved_filenames_analysis[i] - " << _saved_filenames_synthesis[i] << endl;
while(!_image_shown){ while(!_image_shown){
Thread::sleep(2); Thread::sleep(2);
@@ -158,7 +330,7 @@ void RelaxRateAnalysis::displayresults()
if(!image3.loadImage(_saved_filenames_synthesis[i])){ if(!image3.loadImage(_saved_filenames_synthesis[i])){
//couldn't load image //couldn't load image
// cout << "didn't load image" << endl; // cout << "didn't load image" << endl;
} }
if(image3.loadImage(_saved_filenames_synthesis[i])){ if(image3.loadImage(_saved_filenames_synthesis[i])){
@@ -168,7 +340,6 @@ void RelaxRateAnalysis::displayresults()
_image_shown = false; _image_shown = false;
} }
} }
} }
@@ -176,14 +347,30 @@ void RelaxRateAnalysis::displayresults()
// this runs at frame rate = 33 ms for 30 FPS // this runs at frame rate = 33 ms for 30 FPS
void RelaxRateAnalysis::draw() void RelaxRateAnalysis::draw()
{ {
ofEnableSmoothing();
ofEnableLighting();
ofEnableSeparateSpecularLight();
light.setPointLight();
light.enable();
lightStatic.enable();
light.setPosition(ofGetWidth()/2,ofGetHeight()/2,5);
lightStatic.setPosition(ofGetWidth()/2,ofGetHeight()/2,-1);
glEnable(GL_DEPTH_TEST);
ofSetLineWidth(2.0f);
glPointSize(1.0f);
ofEnableBlendMode(blendMode);
switch (_state) { switch (_state) {
case STATE_ACQUIRING: case STATE_ACQUIRING:
{ {
/// *** TODO *** ///
// still need to deal with latency frames here - i.e.: there are frames
/// *** TODO *** ///
if (_frame_cnt < _frame_cnt_max) if (_frame_cnt < _frame_cnt_max)
{ {
@@ -213,6 +400,7 @@ void RelaxRateAnalysis::draw()
case STATE_SYNTHESISING: case STATE_SYNTHESISING:
{ {
// display animation of something while the synthesis in on-going... // display animation of something while the synthesis in on-going...
//cout << "RelaxRateAnalysis = STATE_SYNTHESISING...\n"; //cout << "RelaxRateAnalysis = STATE_SYNTHESISING...\n";
@@ -265,7 +453,7 @@ void RelaxRateAnalysis::draw()
} }
} }
cout << "_anim_cnt = " << _anim_cnt << endl; //cout << "_anim_cnt = " << _anim_cnt << endl;
if (_anim_cnt > (_anim_cnt_max-_fade_in_frames) && _anim_cnt <= _anim_cnt_max) { if (_anim_cnt > (_anim_cnt_max-_fade_in_frames) && _anim_cnt <= _anim_cnt_max) {
@@ -313,15 +501,10 @@ void RelaxRateAnalysis::draw()
if (_show_image) if (_show_image)
{ {
//cout << "_show_image...\n" << endl; for(int i=0;i<cvContourFinderVectDisplay.size();i++){
cvContourFinderVectDisplay[i]->draw(0,0, ofGetWidth(), ofGetHeight());
ofEnableAlphaBlending(); }
ofSetColor(255, 255, 255);
image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_GRAYSCALE);
image2.draw(0,0, ofGetWidth(), ofGetHeight());
ofDisableAlphaBlending();
} }
// display results of the synthesis // display results of the synthesis
@@ -341,19 +524,441 @@ void RelaxRateAnalysis::save_cb(Timer& timer)
{ {
_save_cnt++; _save_cnt++;
RefractiveIndex::_vidGrabber.grabFrame(); // get a new frame from the camera
if (RefractiveIndex::_vidGrabber.isFrameNew())
{
RefractiveIndex::_pixels = RefractiveIndex::_vidGrabber.getPixelsRef(); //get ofPixels from the camera
} else {
return;
}
//cout << "RelaxRateAnalysis::saving...\n";
string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg"; string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(c,2)+"_"+ofToString(_run_cnt,2)+".jpg";
ofSaveImage(RefractiveIndex::_pixels, _whole_file_path_analysis+"/"+file_name, OF_IMAGE_QUALITY_BEST); saveImageAnalysis(file_name);
_saved_filenames_analysis.push_back(_whole_file_path_analysis+"/"+file_name);
} }
void RelaxRateAnalysis::cleanup()
{
}
void RelaxRateAnalysis::clearcfindervect()
{
for(int i = 0; i < cvContourFinderVect.size(); i++) {
rfiCvContourFinder* f = cvContourFinderVect[i];
// maybe it's erase here? http://forum.openframeworks.cc/index.php/topic,3016.0.html
// cvContourFinderVect.erase(i);
delete f;
}
cvContourFinderVect.clear();
}
void RelaxRateAnalysis::clearcfindervectdisplay()
{
cvContourFinderVectDisplay.clear();
}
void RelaxRateAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
int x=0;
int y=0;
//get rid of all previous vectors and colours
mesh.clear();
mesh.setMode(meshMode);
ofColor meshColour=ofColor(255,255,255);
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
float zPlaneAverage=0;
for(int i=0;i<sPixels.size();i++){
zPlaneAverage+=sPixels[i];
}
if (sPixels.size()!=0) {
zPlaneAverage/=sPixels.size();
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
}
else{
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
}
if(chooseColour==1){
for(int i=0;i<sPixels.size();i++){
mesh.addColor( currentSecondImage.getColor(x, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y) );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling_x;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling_y;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==2){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling_x;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling_y;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==3){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling_x;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling_y;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==4){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
int randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
x=x+vertexSubsampling_x;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling_y;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==5){
for(int i=0;i<sPixels.size();i++){
int randomJitter2 = 0;
int randomJitter = 0;
ofColor currentSecondImageColor;
ofColor currentSecondImageBW;
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp() );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp() );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
x=x+vertexSubsampling_x;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling_y;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
}
vector<float> RelaxRateAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image2.getPixelsRef();
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
vector<float> differences;
ofPixels difference;
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
for(int i=0;i<imagePixels1.size();i++){
thesePixels[i]=0;
}
int x=0;
int y=0;
int chooseComparison=1;
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
if(chooseComparison==1){
//for each pixel...
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
for(int i=0;i<imagePixels1.size();i+=3){
ofColor imageColor1 = imagePixels1.getColor(x, y);
//ofColor colourImage2 = imagePixels2.getColor(x, y);
float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
float _presumedBrightness=ofMap(sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
//int thisDiff=abs(imageColor1.getHue());
//int thisDiff=abs(imageColor1.getBrightness());
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
int thisDiff=-abs(imageColor1.getBrightness());
//int thisDiff=abs(imageColor1.getLightness());
//int thisDiff=-abs(imageColor1.r);
//cout<<thisDiff<< " thisDiff "<<endl;
//red hue: 0
//green hue: 120
//blue hue: 240
differences.push_back(multiplier * thisDiff);
thesePixels[i]=thisDiff;
thesePixels[i+1]=thisDiff;
thesePixels[i+2]=thisDiff;
x++;
if(x>=imagePixels1.getWidth()){
x=0;
y++;
}
}
}
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
return differences;
}
+33 -2
View File
@@ -5,8 +5,12 @@
#include "Poco/Timer.h" #include "Poco/Timer.h"
#include "rfiCvContourFinder.h"
#include "ofxOpenCv.h" #include "ofxOpenCv.h"
class RelaxRateAnalysis : public AbstractAnalysis class RelaxRateAnalysis : public AbstractAnalysis
{ {
public: public:
@@ -19,6 +23,7 @@ public:
void acquire(); void acquire();
void synthesise(); void synthesise();
void displayresults(); void displayresults();
void cleanup();
void draw(); void draw();
@@ -26,19 +31,26 @@ public:
protected: protected:
void clearcfindervect();
void clearcfindervectdisplay();
bool _RUN_DONE; bool _RUN_DONE;
float _flip, _level; float _flip, _level;
int _run_cnt, _save_cnt, _synth_save_cnt, _anim_cnt; int _run_cnt, _save_cnt, _synth_save_cnt, _anim_cnt;
float c, _frame_cnt, _frame_cnt_max, _anim_cnt_max; float c, _frame_cnt, _frame_cnt_max, _anim_cnt_max;
int _treshold;
int _maxblobs;
bool _show_image, _image_shown; bool _show_image, _image_shown;
ofImage image1; ofImage image1;
ofImage image2; ofImage image2;
ofImage image3; ofImage image3;
ofImage image4; ofImage image4;
ofImage image5; ofImage image5;
ofImage image6; ofImage image6;
ofxCvColorImage cvColorImage1; ofxCvColorImage cvColorImage1;
ofxCvColorImage cvColorImage2; ofxCvColorImage cvColorImage2;
ofxCvColorImage cvColorImage3; ofxCvColorImage cvColorImage3;
@@ -54,6 +66,25 @@ protected:
ofxCvGrayscaleImage cvGrayImage3; ofxCvGrayscaleImage cvGrayImage3;
ofxCvGrayscaleImage cvGrayImage4; ofxCvGrayscaleImage cvGrayImage4;
ofxCvContourFinder cvContourFinder1;
vector<rfiCvContourFinder*> cvContourFinderVect;
vector<rfiCvContourFinder*> cvContourFinderVectDisplay;
//mesh making function
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
//depth map function
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
int vertexSubsampling_x;
int vertexSubsampling_y;
int chooseColour;
ofPrimitiveMode meshMode;
ofBlendMode blendMode;
float multiplier;
bool _gotFirstImage;
ofImage _background;
}; };
+603 -115
View File
@@ -5,6 +5,7 @@
#include "Poco/Thread.h" #include "Poco/Thread.h"
#include "RefractiveIndex.h" #include "RefractiveIndex.h"
//#include "ofxXmlSettings.h"
#include "ofxOpenCv.h" #include "ofxOpenCv.h"
using Poco::Timer; using Poco::Timer;
@@ -13,12 +14,71 @@ using Poco::Thread;
#define STATE_SCAN 0 #define STATE_SCAN 0
#define STATE_ANALYSIS 1 #define STATE_ANALYSIS 1
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 20
void ShadowScapesAnalysis::setup(int camWidth, int camHeight) void ShadowScapesAnalysis::setup(int camWidth, int camHeight)
{ {
NUM_RUN = 5; AbstractAnalysis::setup(camWidth, camHeight);
int acq_run_time = 15; // 10 seconds of acquiring per run NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_shadowscapes", NUMBER_RUNS);
cout << "NUM_RUN ShadowScapesAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
//flag for main sketch
meshIsComplete=false;
_gotFirstImage=false;
_mesh_size_multiplier = 8;
vertexSubsampling = 1;
chooseColour = 5;
multiplier = 4.0;
ofSetLineWidth(5.0f);
glPointSize(5.0f);
glEnable(GL_DEPTH_TEST);
//blendMode = OF_BLENDMODE_ADD;
//blendMode = OF_BLENDMODE_MULTIPLY;
//blendMode = OF_BLENDMODE_SUBTRACT;
blendMode = OF_BLENDMODE_ALPHA;
//blendMode = OF_BLENDMODE_SCREEN;
//meshMode = OF_PRIMITIVE_TRIANGLES;
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
meshMode = OF_PRIMITIVE_LINES;
//meshMode = OF_PRIMITIVE_LINE_STRIP;
//meshMode = OF_PRIMITIVE_POINTS;
///setup light
ofEnableLighting();
GLfloat light_ambient[] = {0.5, 0.5, 0.5, 0.5 };
GLfloat light_diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_specular[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glEnable(GL_LIGHT0);
GLfloat light_ambient1[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_diffuse1[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_specular1[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_position1[] = { -1.0, 1.0, 1.0, 0.0 };
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1);
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular1);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
glEnable(GL_LIGHT1);
int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_shadowscapes", ACQUIRE_TIME);
cout << "ACQUIRE_TIME ShadowScapesAnalysis " << acq_run_time << endl;
int screenSpan; int screenSpan;
if (_dir == V) screenSpan = ofGetHeight(); if (_dir == V) screenSpan = ofGetHeight();
@@ -32,9 +92,7 @@ void ShadowScapesAnalysis::setup(int camWidth, int camHeight)
DELTA_T_SAVE = 3*(10*acq_run_time/2); // for 20 seconds, we want this to be around 100 files DELTA_T_SAVE = 3*(10*acq_run_time/2); // for 20 seconds, we want this to be around 100 files
// or 5 times per second = every 200 ms // or 5 times per second = every 200 ms
//create_dir(); // this makes both synth and analysis folder structures
_scanLineWidth = 100.0; _scanLineWidth = 100.0;
_run_cnt = 0; _run_cnt = 0;
_save_cnt = 0; _save_cnt = 0;
@@ -46,6 +104,12 @@ void ShadowScapesAnalysis::setup(int camWidth, int camHeight)
_show_image = false; _show_image = false;
_image_shown = false; _image_shown = false;
image1.clear();
image2.clear();
image3.clear();
image4.clear();
image5.clear();
// images use for drawing the synthesized files to the screen /// // images use for drawing the synthesized files to the screen ///
image1.setUseTexture(false); // the non texture image that is needed to first load the image image1.setUseTexture(false); // the non texture image that is needed to first load the image
image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1 image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1
@@ -55,9 +119,27 @@ void ShadowScapesAnalysis::setup(int camWidth, int camHeight)
image4.setUseTexture(false); image4.setUseTexture(false);
image5.setUseTexture(false); image5.setUseTexture(false);
image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
//cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl; //cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl;
//cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl; //cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl;
// clear() apparently fixes the "OF_WARNING: in allocate, reallocating a ofxCvImage"
// that we're getting in OSX/Windows and is maybe crashing Windows
// http://forum.openframeworks.cc/index.php?topic=1867.0
cvColorImage1.clear();
cvGrayImage1.clear();
cvGrayDiff1.clear();
cvColorImage2.clear();
cvGrayImage2.clear();
cvGrayDiff2.clear();
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
@@ -65,6 +147,8 @@ void ShadowScapesAnalysis::setup(int camWidth, int camHeight)
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
} }
void ShadowScapesAnalysis::acquire() void ShadowScapesAnalysis::acquire()
@@ -78,18 +162,14 @@ void ShadowScapesAnalysis::acquire()
_line = 0; _line = 0;
_RUN_DONE = false; _RUN_DONE = false;
create_dir(); create_dir_allocate_images();
//cout << "RUN NUM = " << i;
save_timer.start(save_callback); save_timer.start(save_callback);
while(!_RUN_DONE && _state != STATE_STOP) while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3); Thread::sleep(3);
save_timer.stop(); save_timer.stop();
//}
} }
@@ -97,7 +177,7 @@ void ShadowScapesAnalysis::synthesise()
{ {
//cout << "ShadowScapesAnalysis::saving synthesis...\n"; //cout << "ShadowScapesAnalysis::saving synthesis...\n";
for(float i=1;i<_saved_filenames_analysis.size()-1;i++){ for(float i=1;i<_saved_filenames_analysis.size()-1; i++){
// cout << "ShadowScapesAnalysis::synthesis FOR LOOP...\n"; // cout << "ShadowScapesAnalysis::synthesis FOR LOOP...\n";
@@ -111,46 +191,116 @@ void ShadowScapesAnalysis::synthesise()
} }
if(image1.loadImage(_saved_filenames_analysis[i])){ if(image1.loadImage(_saved_filenames_analysis[i])){
// cout << "LOADED image1!!!" << endl;
if(image5.loadImage(_saved_filenames_analysis[i+1])){ if(image5.loadImage(_saved_filenames_analysis[i+1])){
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES ////////////////////////// ///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height); cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height); cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
cvGrayImage1 = cvColorImage1; cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
cvGrayImage2 = cvColorImage2; cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1); //cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
cvGrayDiff1.erode(); //cvGrayDiff1.erode();
cvGrayDiff1.contrastStretch();
cvGrayDiff1.blur(5); cvGrayImage1.dilate();
cvGrayDiff1.dilate(); cvGrayImage1.blur(5);
cvGrayDiff1.contrastStretch(); cvGrayImage1.contrastStretch();
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER //////////////////////////////// /////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
string file_name; cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
if(_dir == H) { //cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
file_name = ofToString(_synth_save_cnt, 2)+"_H_ShadowScapesSynthesis_"+ofToString(_run_cnt,2)+".jpg"; //cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
//cvFloatImage1 = cvColorImage1;
//cvGrayImage1 = cvColorImage1;
//cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
// convert the CV image
image1.setFromPixels(cvColorImage1.getPixelsRef());
image5.setFromPixels(cvColorImage2.getPixelsRef());
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
if(!_gotFirstImage){
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
_background=image1;
_gotFirstImage=true;
} }
if(_dir == V) { //subtract background begin///////////////
file_name = ofToString(_synth_save_cnt, 2)+"_V_ShadowScapesSynthesis_"+ofToString(_run_cnt,2)+".jpg";
}
if(_dir == D) { ofPixels imagePixels1 = image1.getPixelsRef();
file_name = ofToString(_synth_save_cnt, 2)+"_D_ShadowScapesSynthesis_"+ofToString(_run_cnt,2)+".jpg"; ofPixels imagePixels2 = image5.getPixelsRef();
} ofPixels backgroundPixels = _background.getPixelsRef();
//image4.setFromPixels(cvColorImage1.getPixelsRef(),image3.width, image3.height, OF_IMAGE_COLOR); //DIFFERENCING SUBSEQUENT IMAGES
/*
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-imagePixels2[i]>0){
imagePixels1[i]-=imagePixels2[i];
}
else{
imagePixels1[i]=0;
}
}
*/
ofSaveImage(cvGrayDiff1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST); //DIFFERENCING THE BACKGROUND
_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name); /*
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-backgroundPixels[i]>0){
imagePixels1[i]-=backgroundPixels[i];
}
else{
imagePixels1[i]=0;
}
}
*/
//update the images with their new background subtracted selves
image1.setFromPixels(imagePixels1);
//flag the main app that we aren't read yet
meshIsComplete=false;
//make a mesh - this mesh will be drawn in the main app
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
//string file_name;
//with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShadowScapeAnalysis_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
//flag that we are finished
meshIsComplete=true;
_synth_save_cnt++; _synth_save_cnt++;
} }
} else {
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
} }
} }
@@ -185,42 +335,7 @@ void ShadowScapesAnalysis::displayresults()
_image_shown = false; _image_shown = false;
} }
} }
// THE OLD SHIT ///
/*
for(float i=1;i<_saved_filenames_synthesis.size()-1;i++){
// cout << "_saved_filenames_analysis[i]" << _saved_filenames_analysis[i] << endl;
if(_state == STATE_STOP) return;
while(!_image_shown){
Thread::sleep(2);
//cout << "!_image_shown" << endl;
}
if(!image1.loadImage(_saved_filenames_synthesis[i])){
//couldn't load image
cout << "didn't load image" << endl;
}
if(image1.loadImage(_saved_filenames_analysis[i])){
image1.loadImage(_saved_filenames_analysis[i]);
cout << "loaded filenames[i] - " << _saved_filenames_analysis[i] << endl;
image2.setFromPixels(image1.getPixels(),image1.width,image1.height, OF_IMAGE_COLOR);
//cout << "_show_image = true;" << endl;
_show_image = true;
_image_shown = false;
}
}
*/
} }
@@ -368,9 +483,9 @@ void ShadowScapesAnalysis::draw()
if (_anim_cnt > (_anim_cnt_max-_fade_in_frames) && _anim_cnt <= _anim_cnt_max) { if (_anim_cnt > (_anim_cnt_max-_fade_in_frames) && _anim_cnt <= _anim_cnt_max) {
cout << "_anim_cnt = " << _anim_cnt-(_anim_cnt_max-_fade_in_frames) << endl; //cout << "_anim_cnt = " << _anim_cnt-(_anim_cnt_max-_fade_in_frames) << endl;
fade = ofMap(_anim_cnt-(_anim_cnt_max-_fade_in_frames), 0, _fade_in_frames, 0, 255); fade = ofMap(_anim_cnt-(_anim_cnt_max-_fade_in_frames), 0, _fade_in_frames, 0, 255);
cout << "fade down = " << fade << endl; //cout << "fade down = " << fade << endl;
for (int i=0; i <= 15; i++){ for (int i=0; i <= 15; i++){
@@ -399,7 +514,6 @@ void ShadowScapesAnalysis::draw()
case STATE_DISPLAY_RESULTS: case STATE_DISPLAY_RESULTS:
{ {
//cout << "STATE_DISPLAY_RESULTS...\n" << endl; //cout << "STATE_DISPLAY_RESULTS...\n" << endl;
if (_frame_cnt > 2) if (_frame_cnt > 2)
{ {
@@ -416,43 +530,20 @@ void ShadowScapesAnalysis::draw()
ofEnableAlphaBlending(); ofEnableAlphaBlending();
ofSetColor(255, 255, 255); ofSetColor(255, 255, 255);
image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_GRAYSCALE);
image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_COLOR);
image2.draw(0,0, ofGetWidth(), ofGetHeight()); image2.draw(0,0, ofGetWidth(), ofGetHeight());
ofDisableAlphaBlending(); ofDisableAlphaBlending();
//cvGrayDiff1.draw(0,0, ofGetWidth(), ofGetHeight());
// THE OLD SHIT
/*
ofEnableAlphaBlending();
ofSetColor(255, 255, 255, 200);
image3.setFromPixels(image1.getPixels(),image1.width,image1.height, OF_IMAGE_COLOR);
image4.setFromPixels(image2.getPixels(),image2.width,image2.height, OF_IMAGE_COLOR);
cvColorImage1.setFromPixels(image3.getPixels(), image3.width, image3.height);
cvColorImage2.setFromPixels(image4.getPixels(), image4.width, image4.height);
cvGrayImage1 = cvColorImage1;
cvGrayImage2 = cvColorImage2;
cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
cvGrayDiff1.contrastStretch();
cvGrayDiff1.dilate();
cvGrayDiff1.draw(0,0, ofGetWidth(), ofGetHeight());
ofDisableAlphaBlending();
*/
//image2.draw(0,0, ofGetWidth(), ofGetHeight());
} }
// display results of the synthesis // display results of the synthesis
_RUN_DONE = true; _RUN_DONE = true;
// clear allocated memory...?
break; break;
} }
@@ -467,18 +558,7 @@ void ShadowScapesAnalysis::save_cb(Timer& timer)
{ {
_save_cnt++; _save_cnt++;
RefractiveIndex::_vidGrabber.grabFrame(); // get a new frame from the camera
if (RefractiveIndex::_vidGrabber.isFrameNew())
{
RefractiveIndex::_pixels = RefractiveIndex::_vidGrabber.getPixelsRef(); //get ofPixels from the camera
} else {
return;
}
//cout << "ShadowScapesAnalysis::saving analysis...\n";
string file_name; string file_name;
if(_dir == H) { if(_dir == H) {
@@ -492,9 +572,417 @@ void ShadowScapesAnalysis::save_cb(Timer& timer)
if(_dir == D) { if(_dir == D) {
file_name = ofToString(_save_cnt, 2)+"_D_"+ofToString(_line, 2)+"_"+ofToString(_run_cnt,2)+".jpg"; file_name = ofToString(_save_cnt, 2)+"_D_"+ofToString(_line, 2)+"_"+ofToString(_run_cnt,2)+".jpg";
} }
saveImageAnalysis(file_name);
}
void ShadowScapesAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
int x=0;
int y=0;
ofSaveImage(RefractiveIndex::_pixels, _whole_file_path_analysis+"/"+file_name, OF_IMAGE_QUALITY_BEST); //get rid of all previous vectors and colours
mesh.clear();
mesh.setMode(meshMode);
_saved_filenames_analysis.push_back(_whole_file_path_analysis+"/"+file_name); ofColor meshColour=ofColor(255,255,255);
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
float zPlaneAverage=0;
for(int i=0;i<sPixels.size();i++){
zPlaneAverage+=sPixels[i];
}
if (sPixels.size()!=0) {
zPlaneAverage/=sPixels.size();
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
}
else{
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
}
if(chooseColour==1){
for(int i=0;i<sPixels.size();i++){
mesh.addColor( currentSecondImage.getColor(x, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y) );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==2){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==3){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==4){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
int randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==5){
for(int i=0;i<sPixels.size();i++){
int randomJitter2 = 0;
int randomJitter = 0;
ofColor currentSecondImageColor;
ofColor currentSecondImageBW;
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp() );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
} }
vector<float> ShadowScapesAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image2.getPixelsRef();
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
vector<float> differences;
ofPixels difference;
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
for(int i=0;i<imagePixels1.size();i++){
thesePixels[i]=0;
}
int x=0;
int y=0;
int chooseComparison=1;
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
if(chooseComparison==1){
//for each pixel...
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
for(int i=0;i<imagePixels1.size();i+=3){
ofColor imageColor1 = imagePixels1.getColor(x, y);
ofColor imageColor2 = imagePixels1.getColor(x+1, y+1);
ofColor imageColor3 = imagePixels1.getColor(x+2, y+2);
//ofColor colourImage2 = imagePixels2.getColor(x, y);
//int thisDiff=abs(imageColor1.getHue());
//int thisDiff=abs(imageColor1.getBrightness());
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
int thisDiff=-abs(imageColor1.getBrightness()+ofRandom(-50,50));
//int thisDiff=abs(imageColor1.getLightness());
//int thisDiff=-abs(imageColor1.r);
//cout<<thisDiff<< " thisDiff "<<endl;
//red hue: 0
//green hue: 120
//blue hue: 240
differences.push_back(multiplier * thisDiff);
thesePixels[i]=thisDiff;
thesePixels[i+1]=thisDiff;
thesePixels[i+2]=thisDiff;
x++;
if(x>=imagePixels1.getWidth()){
x=0;
y++;
}
}
}
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
return differences;
}
+16
View File
@@ -65,5 +65,21 @@ protected:
ofxCvGrayscaleImage cvGrayImage4; ofxCvGrayscaleImage cvGrayImage4;
ofxCvContourFinder cvContourFinder1; ofxCvContourFinder cvContourFinder1;
//mesh making function
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
//depth map function
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
int vertexSubsampling;
int chooseColour;
ofPrimitiveMode meshMode;
ofBlendMode blendMode;
float multiplier;
bool _gotFirstImage;
ofImage _background;
}; };
+687 -36
View File
@@ -10,18 +10,80 @@ using Poco::Timer;
using Poco::TimerCallback; using Poco::TimerCallback;
using Poco::Thread; using Poco::Thread;
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 20
void ShapeFromShadingAnalysis::setup(int camWidth, int camHeight) void ShapeFromShadingAnalysis::setup(int camWidth, int camHeight)
{ {
NUM_RUN = 5; AbstractAnalysis::setup(camWidth, camHeight);
int acq_run_time = 20; // 20 seconds of acquiring per run NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_shapefromshading", NUMBER_RUNS);
cout << "NUM_RUN ShapeFromShadingAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
//flag for main sketch
meshIsComplete=false;
_gotFirstImage=false;
_mesh_size_multiplier = 8;
vertexSubsampling = 1;
chooseColour = 5;
multiplier = 3.0;
ofSetLineWidth(5.0f);
glPointSize(5.0f);
//blendMode = OF_BLENDMODE_ADD;
//blendMode = OF_BLENDMODE_MULTIPLY;
//blendMode = OF_BLENDMODE_SUBTRACT;
blendMode = OF_BLENDMODE_ALPHA;
//blendMode = OF_BLENDMODE_SCREEN;
//meshMode = OF_PRIMITIVE_TRIANGLES;
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
meshMode = OF_PRIMITIVE_LINES;
//meshMode = OF_PRIMITIVE_LINE_STRIP;
//meshMode = OF_PRIMITIVE_POINTS;
///setup light
ofEnableLighting();
GLfloat light_ambient[] = {0.5, 0.5, 0.5, 0.5 };
GLfloat light_diffuse[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_specular[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glEnable(GL_LIGHT0);
GLfloat light_ambient1[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_diffuse1[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_specular1[] = { 0.5, 0.5, 0.5, 0.5 };
GLfloat light_position1[] = { -1.0, 1.0, 1.0, 0.0 };
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1);
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular1);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
glEnable(GL_LIGHT1);
int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_shapefromshading", ACQUIRE_TIME);
cout << "ACQUIRE_TIME ShapeFromShadingAnalysis " << acq_run_time << endl;
//int acq_run_time = 20; // 20 seconds of acquiring per run
DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 200 files
// or 10 times per second = every 100 ms // or 10 times per second = every 100 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames _frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
//create_dir(); //create_dir_allocate_images();
_synth_save_cnt = 0; _synth_save_cnt = 0;
_run_cnt = 0; _run_cnt = 0;
_frame_cnt = 0; _frame_cnt = 0;
@@ -30,10 +92,15 @@ void ShapeFromShadingAnalysis::setup(int camWidth, int camHeight)
int anim_time = 5; // 10 seconds int anim_time = 5; // 10 seconds
_anim_cnt_max = anim_time*ofGetFrameRate(); // e.g.: 30 frames per second = 150 frames _anim_cnt_max = anim_time*ofGetFrameRate(); // e.g.: 30 frames per second = 150 frames
_show_image = false; _show_image = false;
_image_shown = false; _image_shown = false;
image1.clear();
image2.clear();
image3.clear();
image4.clear();
image5.clear();
// images use for drawing the synthesized files to the screen /// // images use for drawing the synthesized files to the screen ///
image1.setUseTexture(false); // the non texture image that is needed to first load the image image1.setUseTexture(false); // the non texture image that is needed to first load the image
image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1 image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1
@@ -43,9 +110,28 @@ void ShapeFromShadingAnalysis::setup(int camWidth, int camHeight)
image4.setUseTexture(false); image4.setUseTexture(false);
image5.setUseTexture(false); image5.setUseTexture(false);
image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
// cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl; // cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl;
// cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl; // cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl;
// clear() apparently fixes the "OF_WARNING: in allocate, reallocating a ofxCvImage"
// that we're getting in OSX/Windows and is maybe crashing Windows
// http://forum.openframeworks.cc/index.php?topic=1867.0
cvColorImage1.clear();
cvGrayImage1.clear();
cvGrayDiff1.clear();
cvColorImage2.clear();
cvGrayImage2.clear();
cvGrayDiff2.clear();
cvConvertorImage.clear();
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
@@ -53,6 +139,8 @@ void ShapeFromShadingAnalysis::setup(int camWidth, int camHeight)
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvConvertorImage.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
} }
@@ -67,7 +155,7 @@ void ShapeFromShadingAnalysis::acquire()
_run_cnt++; _run_cnt++;
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0; _frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0, _synth_save_cnt = 0;
_RUN_DONE = false; _RUN_DONE = false;
create_dir(); create_dir_allocate_images();
_animation_cnt1 = 0; _animation_cnt1 = 0;
_animation_cnt2 = 0; _animation_cnt2 = 0;
@@ -128,33 +216,158 @@ void ShapeFromShadingAnalysis::synthesise()
// cout << "LOADED image1!!!" << endl; // cout << "LOADED image1!!!" << endl;
if(image5.loadImage(_saved_filenames_analysis[i+1])){ if(image5.loadImage(_saved_filenames_analysis[i+1])){
if(_saved_filenames_analysis[i].find("QUAD1")<_saved_filenames_analysis[i].length())
{
fileNameQuad = "QUAD1";
cout<<"FOUND QUAD1"<<endl;
} else if (_saved_filenames_analysis[i].find("QUAD2")<_saved_filenames_analysis[i].length())
{
fileNameQuad = "QUAD2";
cout<<"FOUND QUAD2"<<endl;
} else if(_saved_filenames_analysis[i].find("QUAD3")<_saved_filenames_analysis[i].length())
{
fileNameQuad = "QUAD3";
cout<<"FOUND QUAD3"<<endl;
} else if(_saved_filenames_analysis[i].find("QUAD4")<_saved_filenames_analysis[i].length())
{
fileNameQuad = "QUAD4";
cout<<"FOUND QUAD4"<<endl;
}
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES ////////////////////////// ///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height); cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height); cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
cvGrayImage1 = cvColorImage1; cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
cvGrayImage2 = cvColorImage2; cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1); //cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
cvGrayDiff1.erode(); //cvGrayDiff1.erode();
cvGrayDiff1.contrastStretch();
//cvGrayDiff1.blur(5); cvGrayImage1.dilate();
//cvGrayDiff1.dilate(); cvGrayImage1.blur(5);
//cvGrayDiff1.contrastStretch(); cvGrayImage1.contrastStretch();
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER //////////////////////////////// /////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
string file_name; cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
//cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
file_name = ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingSynthesis_"+ofToString(_run_cnt,2)+".jpg"; //cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
//image4.setFromPixels(cvColorImage1.getPixelsRef(),image3.width, image3.height, OF_IMAGE_COLOR); //cvFloatImage1 = cvColorImage1;
//cvGrayImage1 = cvColorImage1;
ofSaveImage(cvGrayDiff1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name); //cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
// convert the CV image
image1.setFromPixels(cvColorImage1.getPixelsRef());
image5.setFromPixels(cvColorImage2.getPixelsRef());
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
if(!_gotFirstImage){
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
_background=image1;
_gotFirstImage=true;
}
//subtract background begin///////////////
ofPixels imagePixels1 = image1.getPixelsRef();
ofPixels imagePixels2 = image5.getPixelsRef();
ofPixels backgroundPixels = _background.getPixelsRef();
//DIFFERENCING SUBSEQUENT IMAGES
/*
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-imagePixels2[i]>0){
imagePixels1[i]-=imagePixels2[i];
}
else{
imagePixels1[i]=0;
}
}
*/
//DIFFERENCING THE BACKGROUND
/*
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-backgroundPixels[i]>0){
imagePixels1[i]-=backgroundPixels[i];
}
else{
imagePixels1[i]=0;
}
}
*/
//update the images with their new background subtracted selves
image1.setFromPixels(imagePixels1);
//flag the main app that we aren't read yet
meshIsComplete=false;
//make a mesh - this mesh will be drawn in the main app
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
//string file_name;
if(fileNameQuad=="QUAD1")
{
//with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
} else if(fileNameQuad=="QUAD2")
{
//with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
} else if(fileNameQuad=="QUAD3")
{
//with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
} else if(fileNameQuad=="QUAD4") {
//with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_ShapeFromShadingAnalysis_"+fileNameQuad+"_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
}
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
//flag that we are finished
meshIsComplete=true;
_synth_save_cnt++; _synth_save_cnt++;
} }
} else {
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
} }
} }
@@ -195,6 +408,48 @@ void ShapeFromShadingAnalysis::displayresults()
void ShapeFromShadingAnalysis::draw() void ShapeFromShadingAnalysis::draw()
{ {
//rotate light around origin ofviewspace
float xx=cos(ofGetElapsedTimef()*0.4)*150;
float yy=sin(ofGetElapsedTimef()*0.4)*150;
float zz=0;
if(fileNameQuad=="QUAD1")
{
GLfloat light_position[] = { 1000, 1000, 20, 0.0 };
GLfloat light_position1[] = { 1000, 1000, 20, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
} else if(fileNameQuad=="QUAD2")
{
GLfloat light_position[] = { 1000, -1000, 20, 0.0 };
GLfloat light_position1[] = { 1000, -1000, 20, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
} else if(fileNameQuad=="QUAD3")
{
GLfloat light_position[] = {-1000, 1000, 20, 0.0 };
GLfloat light_position1[] = { -1000, 1000, 20, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
} else if(fileNameQuad=="QUAD4")
{
GLfloat light_position[] = { -1000, -1000, 20, 0.0 };
GLfloat light_position1[] = { -1000, -1000, 20, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
}
switch (_state) { switch (_state) {
case STATE_ACQUIRING: case STATE_ACQUIRING:
{ {
@@ -514,7 +769,7 @@ void ShapeFromShadingAnalysis::draw()
ofEnableAlphaBlending(); ofEnableAlphaBlending();
ofSetColor(255, 255, 255); ofSetColor(255, 255, 255);
image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_GRAYSCALE); image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_COLOR);
image2.draw(0,0, ofGetWidth(), ofGetHeight()); image2.draw(0,0, ofGetWidth(), ofGetHeight());
ofDisableAlphaBlending(); ofDisableAlphaBlending();
@@ -538,21 +793,417 @@ void ShapeFromShadingAnalysis::draw()
void ShapeFromShadingAnalysis::save_cb(Timer& timer) void ShapeFromShadingAnalysis::save_cb(Timer& timer)
{ {
_save_cnt++; _save_cnt++;
RefractiveIndex::_vidGrabber.grabFrame(); // get a new frame from the camera
if (RefractiveIndex::_vidGrabber.isFrameNew())
{
RefractiveIndex::_pixels = RefractiveIndex::_vidGrabber.getPixelsRef(); //get ofPixels from the camera
} else {
return;
}
//cout << "ShapeFromShadingAnalysis::saving...\n";
string file_name = ofToString(_save_cnt,2)+"_"+ quad +"_"+ofToString(_run_cnt,2)+".jpg"; string file_name = ofToString(_save_cnt,2)+"_"+ quad +"_"+ofToString(_run_cnt,2)+".jpg";
ofSaveImage(RefractiveIndex::_pixels, _whole_file_path_analysis+"/"+file_name, OF_IMAGE_QUALITY_BEST); saveImageAnalysis(file_name);
_saved_filenames_analysis.push_back(_whole_file_path_analysis+"/"+file_name);
} }
void ShapeFromShadingAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
int x=0;
int y=0;
//get rid of all previous vectors and colours
mesh.clear();
mesh.setMode(meshMode);
ofColor meshColour=ofColor(255,255,255);
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
float zPlaneAverage=0;
for(int i=0;i<sPixels.size();i++){
zPlaneAverage+=sPixels[i];
}
if (sPixels.size()!=0) {
zPlaneAverage/=sPixels.size();
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
}
else{
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
}
if(chooseColour==1){
for(int i=0;i<sPixels.size();i++){
mesh.addColor( currentSecondImage.getColor(x, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y) );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==2){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==3){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==4){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
int randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==5){
for(int i=0;i<sPixels.size();i++){
int randomJitter2 = 0;
int randomJitter = 0;
ofColor currentSecondImageColor;
ofColor currentSecondImageBW;
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp() );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
}
vector<float> ShapeFromShadingAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image2.getPixelsRef();
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
vector<float> differences;
ofPixels difference;
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
for(int i=0;i<imagePixels1.size();i++){
thesePixels[i]=0;
}
int x=0;
int y=0;
int chooseComparison=1;
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
if(chooseComparison==1){
//for each pixel...
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
for(int i=0;i<imagePixels1.size();i+=3){
ofColor imageColor1 = imagePixels1.getColor(x, y);
ofColor imageColor2 = imagePixels1.getColor(x+1, y+1);
ofColor imageColor3 = imagePixels1.getColor(x+2, y+2);
//ofColor colourImage2 = imagePixels2.getColor(x, y);
//int thisDiff=abs(imageColor1.getHue());
//int thisDiff=abs(imageColor1.getBrightness());
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
int thisDiff=-abs(imageColor1.getBrightness()+ofRandom(-50,50));
//int thisDiff=abs(imageColor1.getLightness());
//int thisDiff=-abs(imageColor1.r);
//cout<<thisDiff<< " thisDiff "<<endl;
//red hue: 0
//green hue: 120
//blue hue: 240
differences.push_back(multiplier * thisDiff);
thesePixels[i]=thisDiff;
thesePixels[i+1]=thisDiff;
thesePixels[i+2]=thisDiff;
x++;
if(x>=imagePixels1.getWidth()){
x=0;
y++;
}
}
}
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
return differences;
}
+21
View File
@@ -31,6 +31,8 @@ public:
protected: protected:
string quad; string quad;
string fileNameQuad;
bool _RUN_DONE; bool _RUN_DONE;
float _flip, _level; float _flip, _level;
int _animation_cnt1; int _animation_cnt1;
@@ -78,4 +80,23 @@ protected:
ofxCvGrayscaleImage cvGrayImage4; ofxCvGrayscaleImage cvGrayImage4;
ofxCvContourFinder cvContourFinder1; ofxCvContourFinder cvContourFinder1;
//this is the temporary container to allow us to convert and save out greyscale images
ofxCvColorImage cvConvertorImage;
//mesh making function
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
//depth map function
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
int vertexSubsampling;
int chooseColour;
ofPrimitiveMode meshMode;
ofBlendMode blendMode;
float multiplier;
bool _gotFirstImage;
ofImage _background;
}; };
+632 -59
View File
@@ -10,22 +10,55 @@ using Poco::Timer;
using Poco::TimerCallback; using Poco::TimerCallback;
using Poco::Thread; using Poco::Thread;
#define NUMBER_RUNS 1
#define ACQUIRE_TIME 30
void StrobeAnalysis::setup(int camWidth, int camHeight) void StrobeAnalysis::setup(int camWidth, int camHeight)
{ {
NUM_RUN = 5; AbstractAnalysis::setup(camWidth, camHeight);
int acq_run_time = 25; // 20 seconds of acquiring per run NUM_RUN = RefractiveIndex::XML.getValue("config:analysis_NUM_RUN:NUM_RUN_strobe", NUMBER_RUNS);
cout << "NUM_RUN StrobeAnalysis " << NUM_RUN << endl;
//NUM_RUN = 5;
//flag for main sketch
meshIsComplete=false;
_gotFirstImage=false;
_mesh_size_multiplier = 8;
vertexSubsampling = 3;
chooseColour = 2;
multiplier = 4.0;
//blendMode = OF_BLENDMODE_ADD;
//blendMode = OF_BLENDMODE_MULTIPLY;
blendMode = OF_BLENDMODE_SUBTRACT;
//blendMode = OF_BLENDMODE_ALPHA;
//blendMode = OF_BLENDMODE_SCREEN;
//meshMode = OF_PRIMITIVE_TRIANGLES;
//meshMode = OF_PRIMITIVE_TRIANGLE_STRIP;
//meshMode = OF_PRIMITIVE_TRIANGLE_FAN;
meshMode = OF_PRIMITIVE_LINES;
//meshMode = OF_PRIMITIVE_LINE_STRIP;
//meshMode = OF_PRIMITIVE_POINTS;
int acq_run_time; // 10 seconds of acquiring per run
acq_run_time = RefractiveIndex::XML.getValue("config:analysis_time:acquiretime_strobe", ACQUIRE_TIME);
cout << "ACQUIRE_TIME StrobeAnalysis " << acq_run_time << endl;
//int acq_run_time = 25; // 20 seconds of acquiring per run
DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 100 files DELTA_T_SAVE = 2*(10*acq_run_time/2); // for 20 seconds, we want this to be around 100 files
// or 5 times per second = every 200 ms // or 5 times per second = every 200 ms
_frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames _frame_cnt_max = acq_run_time*ofGetFrameRate(); // e.g.: 30 frames per second * 20 seconds = 600 frames
_strobe_interval = 1750; //every 1 seconds, or every thirty frames 30 frames _strobe_interval = 2000; //every 1 seconds, or every thirty frames 30 frames
// The British Health and Safety Executive recommend that a net flash rate for a bank of strobe lights does not exceed 5 flashes per second, at which only 5% of photosensitive epileptics are at risk. It also recommends that no strobing effect continue for more than 30 seconds, due to the potential for discomfort and disorientation. // The British Health and Safety Executive recommend that a net flash rate for a bank of strobe lights does not exceed 5 flashes per second, at which only 5% of photosensitive epileptics are at risk. It also recommends that no strobing effect continue for more than 30 seconds, due to the potential for discomfort and disorientation.
//create_dir(); //create_dir_allocate_images();
_synth_save_cnt = 0; _synth_save_cnt = 0;
_run_cnt = 0; _run_cnt = 0;
@@ -35,6 +68,12 @@ void StrobeAnalysis::setup(int camWidth, int camHeight)
_show_image = false; _show_image = false;
_image_shown = false; _image_shown = false;
image1.clear();
image2.clear();
image3.clear();
image4.clear();
image5.clear();
// images use for drawing the synthesized files to the screen /// // images use for drawing the synthesized files to the screen ///
image1.setUseTexture(false); // the non texture image that is needed to first load the image image1.setUseTexture(false); // the non texture image that is needed to first load the image
image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1 image2.setUseTexture(true); // the image that needs to get written to the screen which takes the content of image1
@@ -44,9 +83,26 @@ void StrobeAnalysis::setup(int camWidth, int camHeight)
image4.setUseTexture(false); image4.setUseTexture(false);
image5.setUseTexture(false); image5.setUseTexture(false);
image1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image3.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image4.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
image5.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h, OF_IMAGE_COLOR);
// cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl; // cout << "RefractiveIndex::_vid_w " << RefractiveIndex::_vid_w << endl;
// cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl; // cout << "RefractiveIndex::_vid_h " << RefractiveIndex::_vid_h << endl;
// clear() apparently fixes the "OF_WARNING: in allocate, reallocating a ofxCvImage"
// that we're getting in OSX/Windows and is maybe crashing Windows
// http://forum.openframeworks.cc/index.php?topic=1867.0
cvColorImage1.clear();
cvGrayImage1.clear();
cvGrayDiff1.clear();
cvColorImage2.clear();
cvGrayImage2.clear();
cvGrayDiff2.clear();
cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff1.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
@@ -54,6 +110,7 @@ void StrobeAnalysis::setup(int camWidth, int camHeight)
cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvColorImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayImage2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h); cvGrayDiff2.allocate(RefractiveIndex::_vid_w,RefractiveIndex::_vid_h);
} }
@@ -67,7 +124,7 @@ void StrobeAnalysis::acquire()
_frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0; _strobe_cnt = 0, _synth_save_cnt = 0; _frame_cnt = 0; _save_cnt = 0; _anim_cnt = 0; _strobe_cnt = 0, _synth_save_cnt = 0;
_run_cnt++; _run_cnt++;
_RUN_DONE = false; _RUN_DONE = false;
create_dir(); create_dir_allocate_images();
// RUN ROUTINE // RUN ROUTINE
//for(int i = 0; i < NUM_RUN; i++) { //for(int i = 0; i < NUM_RUN; i++) {
@@ -107,47 +164,150 @@ void StrobeAnalysis::synthesise()
} }
if(image1.loadImage(_saved_filenames_analysis[i])){ if(image1.loadImage(_saved_filenames_analysis[i])){
// cout << "LOADED image1!!!" << endl; //cout << "LOADED image1!!!" << endl;
//if(image5.loadImage(_saved_filenames_analysis[i+1])){ if(image5.loadImage(_saved_filenames_analysis[i+1])){
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height);
//cvColorImage1.erode();
//cvColorImage1.erode();
//cvColorImage1.dilate();
cvColorImage1.blur(1);
cvColorImage2.blur(1);
//cvXorS( cvColorImage1.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
//cvXorS( cvColorImage2.getCvImage(), cvScalarAll(150), cvColorImage1.getCvImage(), 0 );
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES ////////////////////////// cvColorImage1.convertToGrayscalePlanarImage(cvGrayImage1, 1);
cvColorImage2.convertToGrayscalePlanarImage(cvGrayImage2, 1);
cvColorImage1.setFromPixels(image1.getPixels(), image1.width, image1.height);
cvColorImage2.setFromPixels(image5.getPixels(), image5.width, image5.height); //cvGrayImage1.convertToRange(0.0, 255.0);
//cvGrayImage2.convertToRange(0.0, 255.0);
cvGrayImage1 = cvColorImage1;
//cvGrayImage2 = cvColorImage2; //cvGrayImage1.adaptiveThreshold( 200, 0);
//cvGrayImage2.adaptiveThreshold( 200, 0);
//cvGrayDiff1.absDiff(cvGrayImage2, cvGrayImage1);
//cvGrayDiff1.erode(); //cvGrayImage1.contrastStretch();
//cvGrayDiff1.contrastStretch(); //cvGrayImage2.contrastStretch();
//cvGrayDiff1.blur(5);
//cvGrayDiff1.dilate(); cvGrayDiff1.absDiff(cvGrayImage1, cvGrayImage2);
//cvGrayDiff1.contrastStretch();
cvGrayDiff1.brightnessContrast(1.0,0.5);
cvGrayImage1.contrastStretch();
cvGrayImage1.blur(10); //cvGrayImage1.brightnessContrast(1.0,0.5);
cvGrayImage1.dilate(); //cvGrayImage2.brightnessContrast(1.0,0.5);
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER //////////////////////////////// cvColorImage1.setFromGrayscalePlanarImages(cvGrayImage1, cvGrayImage1, cvGrayImage1);
string file_name; //cvColorImage2.setFromGrayscalePlanarImages(cvGrayImage2, cvGrayImage2, cvGrayImage2);
file_name = ofToString(_synth_save_cnt, 2)+"_StrobeAnalysis_"+ofToString(_run_cnt,2)+".jpg"; //cvPyrMeanShiftFiltering(cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), 1, 1);
//cvPyrMeanShiftFiltering(cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), 1, 1);
//image4.setFromPixels(cvColorImage1.getPixelsRef(),image3.width, image3.height, OF_IMAGE_COLOR);
//cvFloatImage1 = cvColorImage1;
ofSaveImage(cvGrayImage1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST); //cvGrayImage1 = cvColorImage1;
//ofSaveImage(cvGrayDiff1.getPixelsRef(),_whole_file_path_synthesis+"/"+file_name, OF_IMAGE_QUALITY_BEST);
_saved_filenames_synthesis.push_back(_whole_file_path_synthesis+"/"+file_name);
_synth_save_cnt++; //cvSmooth( cvColorImage1.getCvImage(), cvColorImage1.getCvImage(), CV_GAUSSIAN, 5, 5);
//cvSmooth( cvColorImage2.getCvImage(), cvColorImage2.getCvImage(), CV_GAUSSIAN, 5, 5);
//}
//cvCanny(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 100, 100, 3);
//cvLaplace(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0);
//cvGrayImage1 = cvCreateImage(cvSize(image1.width, image1.height),IPL_DEPTH_16S,1);
//cvSobel(cvGrayImage1.getCvImage(), cvGrayImage1.getCvImage(), 0, 1, 3);
// convert the CV image
image1.setFromPixels(cvColorImage1.getPixelsRef());
image5.setFromPixels(cvColorImage2.getPixelsRef());
///////////////////////// PROCESS THE SAVED CAMERA IMAGES OF SHIT TO THE IMAGES //////////////////////////
if(!_gotFirstImage){
cout<<"background image is"<< _saved_filenames_analysis[i]<<endl;
_background=image1;
_gotFirstImage=true;
}
//subtract background begin///////////////
ofPixels imagePixels1 = image1.getPixelsRef();
ofPixels imagePixels2 = image5.getPixelsRef();
ofPixels backgroundPixels = _background.getPixelsRef();
//DIFFERENCING SUBSEQUENT IMAGES
/*
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-imagePixels2[i]>0){
imagePixels1[i]-=imagePixels2[i];
}
else{
imagePixels1[i]=0;
}
}
*/
//DIFFERENCING THE BACKGROUND
for(int i=0;i<imagePixels1.size();i++){
//unsigned char val=imagePixels1[i];
// cout<<(int)backgroundPixels[i]<< " thesePixels[i] "<<(int)imagePixels1[i]<<endl;
if(imagePixels1[i]-backgroundPixels[i]>0){
imagePixels1[i]-=backgroundPixels[i];
}
else{
imagePixels1[i]=0;
}
}
//update the images with their new background subtracted selves
image1.setFromPixels(imagePixels1);
//flag the main app that we aren't read yet
meshIsComplete=false;
//make a mesh - this mesh will be drawn in the main app
setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
//setMeshFromPixels(_returnDepthsAtEachPixel(image1, image1, _background), image1, image1, aMesh);
/////////////////////////////////// SAVE TO DISK IN THE SYNTHESIS FOLDER ////////////////////////////////
//string file_name;
//with jpgs this was refusing to save out
meshFileName = _whole_file_path_synthesis+"/"+ofToString(_synth_save_cnt, 2)+"_StrobeAnalysis_"+ofToString(_run_cnt,2)+".png";
_saved_filenames_synthesis.push_back(meshFileName);
//file_name = ofToString(_synth_save_cnt, 2)+"_ColorMultiAnalysis_"+ofToString(_run_cnt,2)+".jpg";
//flag that we are finished
meshIsComplete=true;
_synth_save_cnt++;
}
} else {
cout<<"couldn't load image from "<<_saved_filenames_analysis[i]<<endl;
} }
} }
// TOM'S fix of why the last file gets overwritten again and again - but seems to prevent the files being written to the screen.
/*
_RUN_DONE = true;
*/
meshIsComplete=false;
_synth_save_cnt=0;
// _saved_filenames_synthesis has processed all the files in the analysis images folder // _saved_filenames_synthesis has processed all the files in the analysis images folder
while(!_RUN_DONE && _state != STATE_STOP) while(!_RUN_DONE && _state != STATE_STOP)
Thread::sleep(3); Thread::sleep(10);
} }
void StrobeAnalysis::displayresults() void StrobeAnalysis::displayresults()
@@ -184,6 +344,27 @@ void StrobeAnalysis::displayresults()
void StrobeAnalysis::draw() void StrobeAnalysis::draw()
{ {
ofEnableSmoothing();
ofEnableLighting();
ofEnableSeparateSpecularLight();
light.setPointLight();
light.enable();
lightStatic.enable();
light.setPosition(ofGetWidth()/2,ofGetHeight()/2,5);
lightStatic.setPosition(ofGetWidth()/2,ofGetHeight()/2,-1);
glEnable(GL_DEPTH_TEST);
ofSetLineWidth(1.0f);
glPointSize(5.0f);
ofEnableBlendMode(blendMode);
switch (_state) { switch (_state) {
case STATE_ACQUIRING: case STATE_ACQUIRING:
{ {
@@ -201,8 +382,7 @@ void StrobeAnalysis::draw()
ofSetColor(aColour); ofSetColor(aColour);
ofRect(0, 0, ofGetWidth(), ofGetHeight()); ofRect(0, 0, ofGetWidth(), ofGetHeight());
//cout << "FADE IN STROBE TIME " << endl; //cout << "FADE IN STROBE TIME " << endl;
} }
if (_frame_cnt >= _fade_in_frames && _frame_cnt < (_frame_cnt_max-_fade_in_frames)){ if (_frame_cnt >= _fade_in_frames && _frame_cnt < (_frame_cnt_max-_fade_in_frames)){
@@ -232,8 +412,9 @@ void StrobeAnalysis::draw()
ofRect(0, 0, ofGetWidth(), ofGetHeight()); ofRect(0, 0, ofGetWidth(), ofGetHeight());
// cout << "FADE OUT STROBE TIME " << endl; // cout << "FADE OUT STROBE TIME " << endl;
} }
ofDisableAlphaBlending(); ofDisableAlphaBlending();
} else { } else {
//_state = STATE_SYNTHESISING; //_state = STATE_SYNTHESISING;
_RUN_DONE = true; _RUN_DONE = true;
@@ -347,7 +528,7 @@ void StrobeAnalysis::draw()
ofEnableAlphaBlending(); ofEnableAlphaBlending();
ofSetColor(255, 255, 255); ofSetColor(255, 255, 255);
image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_GRAYSCALE); image2.setFromPixels(image3.getPixels(),image3.width,image3.height, OF_IMAGE_COLOR);
image2.draw(0,0, ofGetWidth(), ofGetHeight()); image2.draw(0,0, ofGetWidth(), ofGetHeight());
ofDisableAlphaBlending(); ofDisableAlphaBlending();
@@ -370,22 +551,414 @@ void StrobeAnalysis::draw()
// this runs at save_cb timer rate = DELTA_T_SAVE // this runs at save_cb timer rate = DELTA_T_SAVE
void StrobeAnalysis::save_cb(Timer& timer) void StrobeAnalysis::save_cb(Timer& timer)
{ {
_save_cnt++; _save_cnt++;
RefractiveIndex::_vidGrabber.grabFrame(); // get a new frame from the camera
if (RefractiveIndex::_vidGrabber.isFrameNew())
{
RefractiveIndex::_pixels = RefractiveIndex::_vidGrabber.getPixelsRef(); //get ofPixels from the camera
} else {
return;
}
//cout << "StrobeAnalysis::saving...\n";
string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(_strobe_on) +"_"+ofToString(_run_cnt,2)+".jpg"; string file_name = ofToString(_save_cnt,2)+"_"+ ofToString(_strobe_on) +"_"+ofToString(_run_cnt,2)+".jpg";
ofSaveImage(RefractiveIndex::_pixels, _whole_file_path_analysis+"/"+file_name, OF_IMAGE_QUALITY_BEST); saveImageAnalysis(file_name);
_saved_filenames_analysis.push_back(_whole_file_path_analysis+"/"+file_name);
} }
void StrobeAnalysis::setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh){
int x=0;
int y=0;
//get rid of all previous vectors and colours
mesh.clear();
mesh.setMode(meshMode);
ofColor meshColour=ofColor(255,255,255);
//the average z position of the matrix - used later to centre the mesh on the z axis when drawing
float zPlaneAverage=0;
for(int i=0;i<sPixels.size();i++){
zPlaneAverage+=sPixels[i];
}
if (sPixels.size()!=0) {
zPlaneAverage/=sPixels.size();
//cout<<zPlaneAverage<<" zPlaneAverage "<<endl;
}
else{
cout<<"DEPTH FLOAT ARRAY IS EMPTY";
}
if(chooseColour==1){
for(int i=0;i<sPixels.size();i++){
mesh.addColor( currentSecondImage.getColor(x, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y+1));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
mesh.addColor( currentSecondImage.getColor(x, y));
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
mesh.addColor( currentSecondImage.getColor(x+1, y) );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==2){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor = currentSecondImage.getColor(x, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==3){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*(y+1),- sPixels[ (currentSecondImage.getWidth()*(y+1))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*(y+1),- sPixels[(currentSecondImage.getWidth()*(y+1))+x+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*x,_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
mesh.addColor( currentSecondImageColor);
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+1),_mesh_size_multiplier*y,- sPixels[(currentSecondImage.getWidth()*(y))+x +1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==4){
for(int i=0;i<sPixels.size();i++){
ofColor currentSecondImageColor;
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
int randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*((y+randomJitter)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x+randomJitter),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
mesh.addColor( currentSecondImageColor.getBrightness());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x+randomJitter)+1),_mesh_size_multiplier*(y+randomJitter),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) +1 ]));
ofSeedRandom();
currentSecondImageColor.r = ofRandom(0,255);
currentSecondImageColor.g = ofRandom(0,255);
currentSecondImageColor.b = ofRandom(0,255);
randomJitter = ofRandom(0,5);
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
if(chooseColour==5){
for(int i=0;i<sPixels.size();i++){
int randomJitter2 = 0;
int randomJitter = 0;
ofColor currentSecondImageColor;
ofColor currentSecondImageBW;
currentSecondImageColor = currentSecondImage.getColor(x, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*((y)+1),- sPixels[ (currentSecondImage.getWidth()*(y+randomJitter+1))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor(currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1 ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y+1);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp() );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*((y)+1),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)+1))+(x+randomJitter)+1] ));
currentSecondImageColor = currentSecondImage.getColor(x, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp());
mesh.addVertex(ofVec3f(_mesh_size_multiplier*(x),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter) ] ));
currentSecondImageColor = currentSecondImage.getColor(x+1, y);
currentSecondImageBW.r = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.g = currentSecondImageColor.getBrightness()+randomJitter2;
currentSecondImageBW.b = currentSecondImageColor.getBrightness()+randomJitter2;
mesh.addColor( currentSecondImageBW.clamp() );
mesh.addVertex(ofVec3f(_mesh_size_multiplier*((x)+1),_mesh_size_multiplier*(y),- sPixels[(currentSecondImage.getWidth()*((y+randomJitter)))+(x+randomJitter)+1 ]));
x=x+vertexSubsampling;
if(x>=currentSecondImage.getWidth()-1){
x=0;
y=y+vertexSubsampling;
//something is going badly wrong with my maths for me to need this HELP TODO fix this - why am I running over the end of the vector?
if(y>=currentSecondImage.getHeight()-1){
break;
}
}
}
}
}
vector<float> StrobeAnalysis::_returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImag){
ofPixels imagePixels1 = image1.getPixelsRef();
//ofPixels imagePixels2 = image2.getPixelsRef();
ofPixels backgroundPixels = backgroundImag.getPixelsRef();
vector<float> differences;
ofPixels difference;
//this unsigned char should be unnecessary - I would have thought - can't you just address the pixel locations in ofPixels directly?
unsigned char * thesePixels = new unsigned char[imagePixels1.getWidth()*imagePixels1.getHeight()*3];
for(int i=0;i<imagePixels1.size();i++){
thesePixels[i]=0;
}
int x=0;
int y=0;
int chooseComparison=1;
//comparison here to find out how close each color is to pure RED / GREEN / BLUE
if(chooseComparison==1){
//for each pixel...
float _maxPossibleDistanceToCentre=ofDist(0,0,imagePixels1.getWidth()/2, imagePixels1.getHeight()/2);
for(int i=0;i<imagePixels1.size();i+=3){
ofColor imageColor1 = imagePixels1.getColor(x, y);
//ofColor colourImage2 = imagePixels2.getColor(x, y);
float _distanceToCentre=ofDist(imagePixels1.getWidth()/2, imagePixels1.getHeight()/2, x, y);
float _presumedBrightness=ofMap(sqrt(_maxPossibleDistanceToCentre)-sqrt(_distanceToCentre), 0, sqrt(_maxPossibleDistanceToCentre), 0, 255);
//int thisDiff=abs(imageColor1.getHue());
//int thisDiff=abs(imageColor1.getBrightness());
//int thisDiff=abs(imageColor1.getBrightness()-_presumedBrightness);
int thisDiff=-abs(imageColor1.getBrightness());
//int thisDiff=abs(imageColor1.getLightness());
//int thisDiff=-abs(imageColor1.r);
//cout<<thisDiff<< " thisDiff "<<endl;
//red hue: 0
//green hue: 120
//blue hue: 240
differences.push_back(multiplier * thisDiff);
thesePixels[i]=thisDiff;
thesePixels[i+1]=thisDiff;
thesePixels[i+2]=thisDiff;
x++;
if(x>=imagePixels1.getWidth()){
x=0;
y++;
}
}
}
//difference.setFromPixels(thesePixels,imagePixels1.getWidth(),imagePixels1.getHeight(), 3);
return differences;
}
+16
View File
@@ -64,5 +64,21 @@ protected:
ofxCvGrayscaleImage cvGrayImage4; ofxCvGrayscaleImage cvGrayImage4;
ofxCvContourFinder cvContourFinder1; ofxCvContourFinder cvContourFinder1;
//mesh making function
void setMeshFromPixels(vector<float> sPixels, ofImage currentFirstImage, ofImage currentSecondImage, ofMesh & mesh);
//depth map function
vector<float> _returnDepthsAtEachPixel(ofImage &image1, ofImage &image2, ofImage &backgroundImage);
int vertexSubsampling;
int chooseColour;
ofPrimitiveMode meshMode;
ofBlendMode blendMode;
float multiplier;
bool _gotFirstImage;
ofImage _background;
}; };
+211
View File
@@ -0,0 +1,211 @@
#include "rfiCvContourFinder.h"
//--------------------------------------------------------------------------------
static bool sort_carea_compare( const CvSeq* a, const CvSeq* b) {
// use opencv to calc size, then sort based on size
float areaa = fabs(cvContourArea(a, CV_WHOLE_SEQ));
float areab = fabs(cvContourArea(b, CV_WHOLE_SEQ));
//return 0;
return (areaa > areab);
}
//--------------------------------------------------------------------------------
rfiCvContourFinder::rfiCvContourFinder() {
_width = 0;
_height = 0;
myMoments = (CvMoments*)malloc( sizeof(CvMoments) );
reset();
}
//--------------------------------------------------------------------------------
rfiCvContourFinder::~rfiCvContourFinder() {
free( myMoments );
}
//--------------------------------------------------------------------------------
void rfiCvContourFinder::reset() {
cvSeqBlobs.clear();
blobs.clear();
nBlobs = 0;
}
//--------------------------------------------------------------------------------
int rfiCvContourFinder::findContours( ofxCvGrayscaleImage& input,
int minArea,
int maxArea,
int nConsidered,
bool bFindHoles,
bool bUseApproximation) {
// get width/height disregarding ROI
IplImage* ipltemp = input.getCvImage();
_width = ipltemp->width;
_height = ipltemp->height;
reset();
// opencv will clober the image it detects contours on, so we want to
// copy it into a copy before we detect contours. That copy is allocated
// if necessary (necessary = (a) not allocated or (b) wrong size)
// so be careful if you pass in different sized images to "findContours"
// there is a performance penalty, but we think there is not a memory leak
// to worry about better to create mutiple contour finders for different
// sizes, ie, if you are finding contours in a 640x480 image but also a
// 320x240 image better to make two rfiCvContourFinder objects then to use
// one, because you will get penalized less.
if( inputCopy.getWidth() == 0 ) {
inputCopy.setUseTexture(false);
inputCopy.allocate( _width, _height );
} else if( inputCopy.getWidth() != _width || inputCopy.getHeight() != _height ) {
// reallocate to new size
inputCopy.clear();
inputCopy.setUseTexture(false);
inputCopy.allocate( _width, _height );
}
inputCopy.setROI( input.getROI() );
inputCopy = input;
CvSeq* contour_list = NULL;
contour_storage = cvCreateMemStorage( 1000 );
storage = cvCreateMemStorage( 1000 );
CvContourRetrievalMode retrieve_mode
= (bFindHoles) ? CV_RETR_LIST : CV_RETR_EXTERNAL;
cvFindContours( inputCopy.getCvImage(), contour_storage, &contour_list,
sizeof(CvContour), retrieve_mode, bUseApproximation ? CV_CHAIN_APPROX_SIMPLE : CV_CHAIN_APPROX_NONE );
CvSeq* contour_ptr = contour_list;
// put the contours from the linked list, into an array for sorting
while( (contour_ptr != NULL) ) {
float area = fabs( cvContourArea(contour_ptr, CV_WHOLE_SEQ) );
if( (area > minArea) && (area < maxArea) ) {
cvSeqBlobs.push_back(contour_ptr);
}
contour_ptr = contour_ptr->h_next;
}
// sort the pointers based on size
if( cvSeqBlobs.size() > 1 ) {
sort( cvSeqBlobs.begin(), cvSeqBlobs.end(), sort_carea_compare );
}
// now, we have cvSeqBlobs.size() contours, sorted by size in the array
// cvSeqBlobs let's get the data out and into our structures that we like
for( int i = 0; i < MIN(nConsidered, (int)cvSeqBlobs.size()); i++ ) {
blobs.push_back( ofxCvBlob() );
float area = cvContourArea( cvSeqBlobs[i], CV_WHOLE_SEQ );
CvRect rect = cvBoundingRect( cvSeqBlobs[i], 0 );
cvMoments( cvSeqBlobs[i], myMoments );
blobs[i].area = fabs(area);
blobs[i].hole = area < 0 ? true : false;
blobs[i].length = cvArcLength(cvSeqBlobs[i]);
blobs[i].boundingRect.x = rect.x;
blobs[i].boundingRect.y = rect.y;
blobs[i].boundingRect.width = rect.width;
blobs[i].boundingRect.height = rect.height;
blobs[i].centroid.x = (myMoments->m10 / myMoments->m00);
blobs[i].centroid.y = (myMoments->m01 / myMoments->m00);
// get the points for the blob:
CvPoint pt;
CvSeqReader reader;
cvStartReadSeq( cvSeqBlobs[i], &reader, 0 );
for( int j=0; j < cvSeqBlobs[i]->total; j++ ) {
CV_READ_SEQ_ELEM( pt, reader );
blobs[i].pts.push_back( ofPoint((float)pt.x, (float)pt.y) );
}
blobs[i].nPts = blobs[i].pts.size();
}
nBlobs = blobs.size();
// Free the storage memory.
// Warning: do this inside this function otherwise a strange memory leak
if( contour_storage != NULL ) { cvReleaseMemStorage(&contour_storage); }
if( storage != NULL ) { cvReleaseMemStorage(&storage); }
return nBlobs;
}
//--------------------------------------------------------------------------------
void rfiCvContourFinder::draw( float x, float y, float w, float h ) {
float scalex = 0.0f;
float scaley = 0.0f;
if( _width != 0 ) { scalex = w/_width; } else { scalex = 1.0f; }
if( _height != 0 ) { scaley = h/_height; } else { scaley = 1.0f; }
if(bAnchorIsPct){
x -= anchor.x * w;
y -= anchor.y * h;
}else{
x -= anchor.x;
y -= anchor.y;
}
ofPushStyle();
glPushMatrix();
glTranslatef( x, y, 0.0 );
glScalef( scalex, scaley, 0.0 );
ofSetHexColor(0xFFFFFF);
for( int i=0; i<(int)blobs.size(); i++ ) {
ofNoFill();
ofBeginShape();
for( int j=0; j<blobs[i].nPts; j++ ) {
ofVertex( blobs[i].pts[j].x, blobs[i].pts[j].y );
}
ofEndShape();
}
glPopMatrix();
ofPopStyle();
}
//----------------------------------------------------------
void rfiCvContourFinder::draw(const ofPoint & point){
draw(point.x, point.y);
}
//----------------------------------------------------------
void rfiCvContourFinder::draw(const ofRectangle & rect){
draw(rect.x, rect.y, rect.width, rect.height);
}
//--------------------------------------------------------------------------------
void rfiCvContourFinder::setAnchorPercent( float xPct, float yPct ){
anchor.x = xPct;
anchor.y = yPct;
bAnchorIsPct = true;
}
//--------------------------------------------------------------------------------
void rfiCvContourFinder::setAnchorPoint( int x, int y ){
anchor.x = x;
anchor.y = y;
bAnchorIsPct = false;
}
//--------------------------------------------------------------------------------
void rfiCvContourFinder::resetAnchor(){
anchor.set(0,0);
bAnchorIsPct = false;
}
+73
View File
@@ -0,0 +1,73 @@
/*
* rfiCvContourFinder.h
*
* Finds white blobs in binary images and identifies
* centroid, bounding box, area, length and polygonal contour
* The result is placed in a vector of ofxCvBlob objects.
*
*/
#ifndef RFI_CV_CONTOUR_FINDER
#define RFI_CV_CONTOUR_FINDER
#include "ofxCvConstants.h"
#include "ofxCvBlob.h"
#include "ofxCvGrayscaleImage.h"
#include <algorithm>
class rfiCvContourFinder : public ofBaseDraws {
public:
vector<ofxCvBlob> blobs;
int nBlobs; // DEPRECATED: use blobs.size() instead
rfiCvContourFinder();
virtual ~rfiCvContourFinder();
virtual float getWidth() { return _width; }; //set after first findContours call
virtual float getHeight() { return _height; }; //set after first findContours call
virtual int findContours( ofxCvGrayscaleImage& input,
int minArea, int maxArea,
int nConsidered, bool bFindHoles,
bool bUseApproximation = true);
// approximation = don't do points for all points
// of the contour, if the contour runs
// along a straight line, for example...
virtual void draw() { draw(0,0, _width, _height); };
virtual void draw( float x, float y ) { draw(x,y, _width, _height); };
virtual void draw( float x, float y, float w, float h );
virtual void draw(const ofPoint & point);
virtual void draw(const ofRectangle & rect);
virtual void setAnchorPercent(float xPct, float yPct);
virtual void setAnchorPoint(int x, int y);
virtual void resetAnchor();
//virtual ofxCvBlob getBlob(int num);
protected:
int _width;
int _height;
ofxCvGrayscaleImage inputCopy;
CvMemStorage* contour_storage;
CvMemStorage* storage;
CvMoments* myMoments;
vector<CvSeq*> cvSeqBlobs; //these will become blobs
ofPoint anchor;
bool bAnchorIsPct;
virtual void reset();
};
#endif